'Array of objects properties become NaN between function calls in Html Javascript

This code is done in HTML javascript.
The following functions (placero() and runro()) are called in that order. placero() seems to initialize the xs and ys of the object list correctly, but by the time the first line of runro() is called, all of the xs and ys have become NaN.
The goal of the code was to make a program that creates rooms and connects them with corridors. Previous steps have inititalized the rooms and corridor layout, but the job of placero() is to place each room somewhere random on the map.
the code is as follows:

runm does all the initial setting code(such as the room member initialization) and does all the other work before placero(). I have been clicking the buttons in the intended order(sequentially), so that shouldnt be the problem.

var roomes = new Array(0);


function randIntBetween(min, max) { // min and max included  
  return Math.floor(Math.random() * (max - min + 1) + min);
}


//before any function calls, rooms is initialized as follows(well after the input has been entered, in most cases):
roomMax = document.getElementById("inp1").value; //this is the inputted number of rooms being made
for (var k = 0; k < roomMax; k++) {
  var obj = {
    ind: k,
    x: -1,
    y: -1,
    neighb: Array(0)
  }
  roomes.push(obj);
}


//then some work is done, placing the indexes of other rooms in the neighbors array in each room.
//none of the in-between code edits x or y.
function placero() {
  for (var kis = 0; kis < roomes.length; kis++) {
    var x = randIntBetween(5, mapX - 5); //get a random x and y for room position
    var y = randIntBetween(5, 5);
    roomes[kis].x = x;
    roomes[kis].y = y;
  }
  console.log(roomes); //prints a correct array
}


function runro() {
  console.log(roomes); //prints an incorrect array
  var iterCount = 2;
  //this code aims to place rooms closer to their neighbors, by averaging a rooms position with that of its neighbors and moving it half the way in that direction.
  for (var ki = 0; ki < iterCount; ki++) { //for each iteration in which the rooms are moved,
    for (var kt = 0; kt < roomes.length; kt++) { //for each room
      var coun = NeighbCount(roomes[kt]); //get number of neighbors(will be used for averageing)
      console.log(coun);
      var sumx = 0;
      var sumy = 0;
      for (var km = 0; km < coun; km++) { //for each neighbor,
        sumx = sumx + roomes[roomes[kt].neighb[km]].x; //add its position to the sum position
        sumy = sumy + roomes[roomes[kt].neighb[km]].y;
      }
      sumx = sumx / coun; //then divide by number of neighbors to get new position
      sumy = sumy / coun;
      console.log(sumx + " " + roomes[kt].x); //troubleshooting
      console.log(sumy + " " + roomes[kt].y);
      roomes[kt].x = sumx / 2 + roomes[kt].x / 2; //setting new positions
      roomes[kt].y = sumy / 2 + roomes[kt].y / 2;
    }
  }
}
<div>
  <input type="number" id="inp1" name="inp1"><br>
</div>
<button onclick="runm()">Make room map</button>
<button onclick="placero()">place rooms</button>
<button onclick="runro()">Make rooms</button>


Solution 1:[1]

You're probably getting the error because roomMax is of string type and not number type. To solve this, make the following modifications to your code:

roomMax = parseInt(document.getElementById("inp1").value);

The value from an input will always be a string. The code above changes the type.

Look through your code to see if you have any similar mistakes.

Sources

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Source: Stack Overflow

Solution Source
Solution 1 jgorelik23