I'm trying to encapsulate the Allegro5 C++ library and I want to have a namespace of rendering functions. The problem is that in order to use the rendering func
The red bars a cross the top flickers. I can make them out of the loop but not in the loop. #include <allegro.h> void init(); void deinit(); int main() {
Using Allegro 5 (5.0.10-1), for some reason text is displayed in a really strange way - it's cut off at certain parts and letters are sometimes not on the same
I'm trying to learn how to use the Allegro 5 game programming library. I'm wondering how I can find out which library functions are threadsafe. I understand how