I am using Sceneform 1.16 and andriod studio 4.1, I am trying to render but it is not working. Issue: activity.xml <?xml version="1.0" encoding="utf-8"?>
Im new in the development of AR and I want to develop an Augmented Reality Application integrated with Image Processing/ Machine Learning Features I already dev
How to Match a reference point in 2 different AR scenes by position and rotation? Here are some details about my project: I have 2 scenes: "new scan" and "load
I m not able to load .sfb model from URI.parse("url") in sceneform. My code is ModelRenderable.builder() .setSource(this, Uri.parse(string))
I wanted to test this codelab from Google, but whenever I try to run the part3_completed file/application on my Huawei P30 ELE-L29 phone, I encounter the follow
The documentation states that it's 16 bits each with top 3 bits set to 0, meaning the range should be about 8,192. My code is calling depthImage.getPlanes()[0].
I tried creating a scanner through Recording and Playback API from ARCore in Android Studio, right now I can save the mp4 file format. I assumed that the mp4 fi
I'm following the google developers guide on adding Light to a Node in SceneView: https://developers.google.com/sceneform/develop/build-scene Light spotLightYel
I'm trying to use sceneform dependencies in android studio module. But it says an error: Sceneform may only be applied to Android projects Though, using
I'm currently trying to implement a location-based AR app for Android using Unity C# and ARCore. I have managed to implement an algorithm which gets latitude/lo
In the ARCore tutorial, recognizing a plane and touching it creates an object on the screen. But I want to create an object as soon as I know the plane. The al
I can't figure out how can I get raw depth data from my Xiaomi Redmi Note 8 Pro with rear ToF depth sensor. I've tried: Camera2Format from android samples. No
i am using ARFoundation 4.1.0 preview package and in XR plug-in management in unity project settings i have enabled the Arcore but the problem is when i build i
i am using ARFoundation 4.1.0 preview package and in XR plug-in management in unity project settings i have enabled the Arcore but the problem is when i build i
I am trying to detect a vertical plane like wall to add image view on a vertical plane. But did not find the vertical plane. As per the default config for a ses
I'm studying the ARCore References, Develop, make the course from Coursera, and read, understood and learn from the Samples. But I still missing some definitio
I use in my ARCore project Sceneform. It seems that this project is now mentioned as Archived by Google. More info we can find here or on this
Out of the box it's pretty clear ARKit doesn't allow for the tracking of more than 4 images at once. (You can "track" more markers than that but only 4 will fun