So i want to make models form to upload file mp3. I was copy the code from website, but suddenly it goes error. Here's error message on the website : Forbidden
In python, "Music on or music off" . If user selects "Y" music will play, If user selects "N" I don't want music to play etc. Is this a "if, else type thing? Th
This program is a music player that allows user to pick a .wav file, play, pause, resume, and restart a the music file from a clip object and audioinput stream.
I'm trying to stream FFmpeg with audio. I will show my code below: Import module import subprocess as sp Create variables rtmpUrl = "rtmp://a.rtmp.youtube.com
I'm doing a big Angular 7 project for myself and I want some background music in it. So I use this: <audio id="audio" *ngIf="ship.dock != true" autoplay="t
When recording audio via PyAudio, how do you specify the exact input device to use? My computer has two microphones, one built-in and one via USB, and I want t
English is not my mother tongue, please excuse any errors on my part. Is it possible to implement an audio file in swalfire popup. I would have an notification/
I use Amazon's AWS Chime to establish voip audio communication . My actual setup is a bit complicated, I built chime android sdk into a module, with some change
Why the sound effect does not work in unity? when I try to add a sound effect, it doesn't work This is my script to move to the next scene using buttons: us
Why the sound effect does not work in unity? when I try to add a sound effect, it doesn't work This is my script to move to the next scene using buttons: us
Is there a way to stringify a web audio node object (such as gain,biquadfilter) to save/restore its settings? var gainNode = audioCtx.createGain(); var str = J
Is there a way to stringify a web audio node object (such as gain,biquadfilter) to save/restore its settings? var gainNode = audioCtx.createGain(); var str = J
I am new to flutter and I want to play audio file from URL path with play, pause and seek button and also show notification in player.
[AS] I've loaded two sounds that can play and overlap with no problem, however I can't seem to stop or pause them. In its current state, the stop button only w
I have a simple C program that plays audio using the ALSA APIs and I wish to know the precise timing of the audio buffers. I am attempting to retrieve the time
I'm using a embed player from mixlr.com to play audio. Now I need a button to stop the whole site's audio. Though the player have it's own play pause button. Bu
I am loading a wav with the scipy method wavefile.read() which gives me the samplerate and the audiodata I know that this audio data if stereo is stored as a m
I'm trying to compare .wav files for similarity. I used the google musicg library for that but I get bad scores for similar sounds. I compare two car motor soun
I'm trying to make some plots to document the soundscape of a large dataset of .wav files Essentially, I have a series of consecutive 10-min 24-bit files for ab
i have a that i want to play a very small mp3 once that is in my public folder in my react app, there are so many different solutions to playing audio but none