I'm creating multiple nodes automatically and I want to arrange them around me, because at the moment I'm just increasing of 0.1 the current X location. capsu
I am trying to detect a vertical plane like wall to add image view on a vertical plane. But did not find the vertical plane. As per the default config for a ses
For some reason I can't get people occlusion to work, even though I looked at someone's question on Stackoverflow. Here is my code: //Load ARView let arView =
My Swift code below uses func touchesBegan to place a SCN object in the ARKit view. The problem is – it's only placing the object one time. I would like t
I have an object in RealityKit that I hover some text over. I make the text using the built in static function on MeshResource like this. let textMesh = MeshRes
I am using Apple's new Reality Composer application to attach an image anchor to my .USDZ. My USDZ file is +/- 5MB when imported to Reality Composer and the re
I'd like to load a glTF file generated by another program into RealityKit. I get the impression that the only way to load models into RealityKit is via USD or R
I updated to macOS Catalina 10.15 and Xcode 11.0. Now this command is not running now: xcrun usdz_convert I get this error even though I've updated both $PAT
I use the code to add a picture texture in RealityKit and it works fine. var material = SimpleMaterial() material.baseColor = try! .texture(.load(named: "ima
On one hand i have the image-based AR that Unity provides me, which is amazing in making things seem as if they are actually around my in the real world. Proble
I have seen some examples demo of ARKit where material A is blocking material B, kind of creating occlusion effect, or black hole, or masking. But all of them s
When I add a new node with ARKit (ARSKView), the object is positioned base on the device camera. So if your phone is facing down or tilted, the object will be i
I'm using ar.js/a-farme to put GPS entities My problem is that the position of the entities is not accurate and it is moving with me (not stable). even that the
I made a 3D object in Blender and made some custom animation to it. However, I manage to load the object to the scene, but not the animation. This is what it
i create a GameObject in unity where my GPS is,and setting the unity camera with the GPS after I convert it to xyz here is my problem: when I move the android d
I get the following warning during runtime when I tap to load the model in ARView: Warning (secondary thread): in AppendProperty at line 859 of sdf/path.cpp --
I'm studying the ARCore References, Develop, make the course from Coursera, and read, understood and learn from the Samples. But I still missing some definitio
ARKit 2.0 added a new class named AREnvironmentProbeAnchor. Reading it's instructions, it seems that ARKit can automatically collect environment texture (cubema
I have android application which contains a webview of one website with AR facility. But I am facing an issue that normal webview of android doesn't allow to op
Please forgive me if this question is not that great. I've hit a bit of a road block on Apple's documentation of ARGeoAnchor. Currently ARGeoAnchor just shows a