I'm working on a procedural terrain generator using Geometry Nodes and I want to include the option of having buildings or other objects placed inside a collect
I've built Blender as a python module on Ubuntu. Ran make install which updated the site-packages. Running python3 -m site returns the following: sys.path = [
I'm having a hard time exporting my blender model to glTF 2.0 format (for godot): (I still can export it to default .dae format) So, I tried installing numpy f
I want to export my model from Blender (3.1) to Unity (2021.2). I did some animations but i removed them because i want to create new ones. When exporting to Un
I'm new to Python and was trying to do some import and export scripting in Blender 2.43(which uses Python 2.4). I had a simple script: import Blender import flt
Blender software has a nice mesh analysis add-on called ”3D Print Toolbox". It is making us give it a second look for our 3D printing workflow. On the oth
Blender software has a nice mesh analysis add-on called ”3D Print Toolbox". It is making us give it a second look for our 3D printing workflow. On the oth
In my game, i use mesh (skeleton, animations and materials without texture) made with Blender (2.79b) ,then exported in glb format (gltf binary v2). In THREEJS
Right after adding a mesh object to my scene in Blender, in the tools panel appears a really helpful tooltip named "add [mesh name]", well Im sure everyone know
I've successfully imported a .dae scene via ColladaLoader. The problem is, I need to switch between several .dae files. I can't seem to implement the dispose
I made a 3D object in Blender and made some custom animation to it. However, I manage to load the object to the scene, but not the animation. This is what it
I just started out learning script making in blender and created a code that suppose to create new tab in object preferences tab when executed. But it does not
I am running Blender 2.49 with Python27 (for testing) and am trying to import webbrowser and os. When I try webbrowser the console returns "no module named webb
I'm trying to get started with morph targets and three.js. However, there doesn't seem to be much documentation on this subject. As I'm looking at the source co