Category "light"

Auto flash on/off behaving weird with ambientIntensity of ARKit

I've implemented auto flash on-off using ARKit because I'm using ARKit on the same screen. Implementation: func session(_ session: ARSession, didUpdate frame: A

Unity's Universal Render Pipeline performance problem? (2D)

I never got real answer for this. I open this new empty project (total blank but with one GameObject) I ended up getting 2500FPS, alright? Makes sense. The mom