It all happened when I declared the camera as global of type transform. Just wanted the debug ray to follow head movement and to be placed at the center. I mana
Hi everyone) I can't see the oculu's rotations in unity editor when press play button. No errors((( Unity - 2019.4.37f1 Oculus XR Plugin - 1.12.0 (try 1.11.2)
I'm working on projects for oculus quest using Unity 2019.3. I have done some work in this before, but I am up against a bit for which I am having trouble findi
I use Amazon's AWS Chime to establish voip audio communication . My actual setup is a bit complicated, I built chime android sdk into a module, with some change
I want to attach an object to the OVRCameraRig and then use its position, which is offset from the rig. However, my object is always static, irrespective of wh
I'm making a virtual reality application for the oculus platform with the unity engine & experiencing a problem in the process. For some reason, when i'm ho
I want to implement a graphic raycaster/ laserpointer to the left Oculus controller, so I can interact with UI buttons in Unity. I have seen a lot of tutorials