I use PyGLM and PyOpenGL I have specified the following Shader Storage Buffer in the Vertex Shader: layout(std430, binding = 1) buffer MVP { mat4 u_proj;
I am using OpenGL to render a scene in python. My code works perfectly fine on windows but, for some reason, I'm having issues when importing opengl.gl on MacOS
I need to draw n planes in 3D space. The quads are planes created from two points, and with an algorithm I get 4 vertex for drawing the quad. The problem I have