I'm trying to implement a unity FPS Rigid body movement controller into my Unity 3d project. However I cannot seem to add drag to my player. I've been trying to
I'm creating a pool game. And I want to shoot Raycast on the reflect direction so I can draw LineRenderer on it. Main Cue Ball Script: using System.Collect
We were able to have custom raycasting using bitmasks: let hitTest = sceneView.hitTest(location, options: [categoryBitMask: bitmask]) But hitTest is deprecated
function RENDER_RAY(plr,rayNumber,Ray_Distance,RayAmount,rayAngle) local theta = plr.angle - FOV/2 local diss = Ray_Distance * math.cos(math.rad(theta -
I'm new to this and currently building an AR-related application, on the old version I stated this let results = self.hitTest(screenPosition, types: [.featurePo
Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
I want to implement a graphic raycaster/ laserpointer to the left Oculus controller, so I can interact with UI buttons in Unity. I have seen a lot of tutorials