I am using Apple's new Reality Composer application to attach an image anchor to my .USDZ. My USDZ file is +/- 5MB when imported to Reality Composer and the re
I'd like to load a glTF file generated by another program into RealityKit. I get the impression that the only way to load models into RealityKit is via USD or R
I haave a file (exists in main bundle with target membership checked) named matrix.usdz and need to load it with do { let path = Bundle.main.path(forResour
I want to know if there is a way for the scenes that gets exported from the reality composer to deal with multiple surfaces in the real world. So for example,