I have a platform that can swing on a wide cylinder if objects are unevenly distributed on it. To do this, I created a cylinder with a mesh collider, put a plat
i want to use a script that work fine but need something more. This script was publish by Vpellen. So it works fine, but I want to do something more, because fi
I am trying to solve this problem in codility. My solution passed all the tests except for one with empty array and rotation of 1 as arguments. I'm someway lost
I am trying to model a Rubik's Cube for a personal project, using Zdog for lightweight 3d graphics. Zdog uses a {x,y,z} vector to represent rotation - I believe
I am rotating the image by x(45 degres) angle, But I am getting some black spots in the rotated image. How to avoid those black spots!! The logic I have used
SwiftUI not only gives us get automatic animation… it lets us control how the animation occurs, using the animatableData property. So cool! Only I
I have loaded a model of a coin, and I want it to constantly rotate around its axis: model = glm::rotate(model, (float)glfwGetTime(), glm::vec3(0, 1, 0)); But
Hi folks i have a few use cases i need to cover while rotating the page in the PDF . I need to check each page rotation value and rotate it to 0 degree. when i
I have a rotation and I want to decompose it into a series of rotations around 3 orthogonal arbitrary axes. It's a bit like a generalisation of Euler decomposit
I want to rotate a rectangle about a point other than the center. My code so far is: import pygame pygame.init() w = 640 h = 480 degree = 45 screen = pygame.d
I have created a figure in matplotlib which contains three subplots, one in the top left quadrant, one in the top right quadrant, and one in the bottom right qu
I am having trouble getting a rotated BufferedImage to display. I think the rotation is working just fine, but I can't actually draw it to the screen. My code: