I wonder how to get distance between two SCNNode (ObjC and Swift) Thanks
I have seen some examples demo of ARKit where material A is blocking material B, kind of creating occlusion effect, or black hole, or masking. But all of them s
When I add a new node with ARKit (ARSKView), the object is positioned base on the device camera. So if your phone is facing down or tilted, the object will be i
I made a 3D object in Blender and made some custom animation to it. However, I manage to load the object to the scene, but not the animation. This is what it
I’m trying to make my AR experience more user friendly. I have this SCNnode (objectNodeToPlace) that I want to place over the node created/update by the r
I'm still very new to SceneKit and SpriteKit and just started working on animating some SCNNodes. One thing I don't get is when to use SCNAction and when to us
I'm trying to render a frame, with realistic depth of field effect. I've already tried the depth of field properties in the camera node, but it doesn't produce
I've looked everywhere for this but I'm coming up blank. How do you replicate what Chris Lattner was demonstrating with Playgrounds and SceneKit at WWDC? I want
ARKit 2.0 added a new class named AREnvironmentProbeAnchor. Reading it's instructions, it seems that ARKit can automatically collect environment texture (cubema
Please forgive me if this question is not that great. I've hit a bit of a road block on Apple's documentation of ARGeoAnchor. Currently ARGeoAnchor just shows a
I want to start by saying that I am new to SceneKit and playing with AR environments on iOS. I have a 3D model object, a van, as part of a Blender file(.blend)
So, I'm trying to create a sceneView programatically class ViewController: UIViewController, ARSCNViewDelegate { var sceneView: ARSCNView = ARSCNView()
RealityKit has an option for .nonAR camera, but lacks fundamental options to build 3D nonAR apps, like camera control (.allowsCameraComtrol). Is it viable to us
I want to make a mix of virtual reality and augmented reality. The goal is I have a stereo camera (for each eyes). I tried to put two ARSCNView in a viewCotnro
I have made project with ARKit that uses metal shaders to perform a mirroring effect, and this is assigned by using sceneView.technique. I am trying to figure o
I am working on a Swift/Cocoa/Xcode application. This application contains a SceneKit View. The rendering API is set to Default (I think this is Metal). If I
In my renderer delegate I create a raycast query from the center of the view to track estimated plane and display a 3D pointer that follows the raycast result.
I want to build a demo app in ARKit and I have some questions about what is currently possible with the beta (Apple has been calling this RealityKit, or ARKit 3