My program doesn't receive any packets (on UDP, Windows 10), but when I sniff the data on Wireshark I can see that the data is indeed sent. I know that it doesn
I am trying to connect NodeMCU with unity for my university project. My nodemcu receives data (tested with a UDP test tool application). I will leave the code b
I have this below code in which I am getting data packets from UDP from the game. However, when running this code I am getting a blank plot, I want to plot Spee
I'm in the progress of implementing my own Signaling server with UDP hole punching, everything have been smooth up until both hosts were behind Restricted Cone
I'm in the progress of implementing my own Signaling server with UDP hole punching, everything have been smooth up until both hosts were behind Restricted Cone
I have following binding to handle UDP packets private void doStartServer() { final UDPPacketHandler udpPacketHandler = new UDPPacketHandler(messageDeco
I'm having a problem with simple UDP packet receive from a device connected remotely via Windows mobile hotspot. The device (an esp32 wifi board) connects to th
I have a simple UDP streaming protocol that takes RAW H264 video frames and sends them instantly from server side to the client side. Using this protocol I can
I'm trying to create Netty UDP listener. The problem I faced is that I can't stop udp server like tcp, the udp always is running, even with shutdowngracefully c
As socks5 rfc says, A UDP association terminates when the TCP connection that the UDP ASSOCIATE request arrived on terminates. I wonder, doesn't "the TCP conn
I'm in a hurry at the moment. My Question is, is there a way to forward UDP to TCP port? I need this for hosting a game server for my friends, I want to host C
I want to stream a h264 video over UDP to another pc. I am using this pipeline to produce the stream:videotestsrc ! video/x-raw,width=400,height=400,framerate=7
This is the current code listening to the udpsocket at port: 34254 use std::net::UdpSocket; use std::str; fn main() -> std::io::Result<()> { {
I have Socket Problem import socket serverName = "herk-PC" serverPort = 12000 clientSocket = socket.socket(socket.AF_INET,socket.SOCK_DGRAM) message = input
I am trying to get used to the FFmpeg library, and currently, I have been trying to stream local video on VLC using FFmpeg. The command I have been using is:
After UDP port forwarding has been configured on my home router, either through UPnP or by logging into the router and setting it up manually, how can I test th
I'm having a lot of packet loss using UDP in python. I know I should use TCP if I don't want packet loss, but I don't have (full) controll over the sender. It'
I've been working on a socket server program in C# (I was inspired from this post) and my problem is that when a client disconnects an exception "An existing co
I want to create a UDP socket connection to receive data from GStreamer udpsink. When I create a Gstreamer pipeline using udpsink, VLC can play the stream. I wa
Problem: I am trying to bind a udp socket on a specific address. I will broadcast out a message. That same socket will need to be able to receive messages. Cur