Category "unity-editor"

Access Unity Log Stacktrace when highlighting a Log?

When I select any item from the console Log, is there any way to get access to the information is displaying? I'm interested in accessing the information as a s

if Unity will include the chunk of code in apk if I write it in "UNITY_EDITOR"

Example: If I write following code in a Script file. #if UNITY_EDITOR Debug.Log( "I'll print in Editor only.." ); #endif My question is that when creating

How to manually change variables on custom window editor and make it it persistent?

I'm trying to create a custom editor window in Unity that make me able to generate "things". When I open my custom window I want a list (and of course other var