When I select any item from the console Log, is there any way to get access to the information is displaying? I'm interested in accessing the information as a s
Example: If I write following code in a Script file. #if UNITY_EDITOR Debug.Log( "I'll print in Editor only.." ); #endif My question is that when creating
I'm trying to create a custom editor window in Unity that make me able to generate "things". When I open my custom window I want a list (and of course other var