this is the fix at top use this to create a string that Static Mesh Object can accept as a unique identifier so the engine doesn't crash FName name = *FString::
I've tried to create my new Unreal Engine 5 project from a tutorial with c++ and when I try it comes up with this: Running C:/Program Files/Epic Games/UE_5.0EA/
I downloaded Unreal Engine 5.0.1 recently and created an RPG project. But once the project loaded, the playground and every other object in it were orange in co
When I open an Unreal 5 project in Rider, all the classes from UnrealBuildTool are shown as errors: The type 'object' is defined in an assembly that is not ref
I have a plugin that fails to load initially when starting up my project and gives this error: The game module ‘PluginName’ could not be loaded. The
I apologize for the long post, I tried my best to remove as much code while providing what I think is relevant. I am using URotateObject in another C++ componen
I am trying to follow along with a tutorial that was designed for UE4. However, I was wanting to play around with UE5 (since it just came out). I was able to fi