I have a triangle, each point of which is defined by a position (X,Y,Z) and a UV coordinate (U,V): struct Vertex { Vector mPos; Point mUV; inline Ve
I have an OBJ that uses four textures. The UVs defined in the file range from (0, 0) to (2, 2), such that (0.5, 0.5) refers to a coordinate in the first textur
I'm trying to generate a circular mesh made up of triangles with a common center at the center of the circle. The mesh is generated properly, but the UVs are