I'm using Vulkan for heavy GPU computations and in some kernels I'm applying subgroup arithmetic operations. In order to use this, I've included necessary exten
I want to Update an integer multiple times in frame so that the fragment-shader can access the right index of a texture array for different objects. I first tri
Problem: Vulkan right handed coordinate system became left handed coordinate system after applying projection matrix. How can I make it consistent with Vulkan
https://github.com/ocornut/imgui/issues/5110 Version: 1.87 Branch: docking Back-end/Renderer/Compiler/OS Back-ends: imgui_impl_Vulkan.cpp + imgui_impl_Vulkan.cp
I am creating a custom renderer, that needs to display whatever I have rendered in my Vulkan engine. For this I have a VulkanSurfaceView, which inherits from Me
I have a Vulkan program that has descriptors for a Uniform buffer and a Combined image sampler. I tried to add a 3rd descriptor to for a Dynamic Uniform buffer
I have a minimalistic Vulkan pipeline set up and all it does is clearing the backbuffer before presenting it. However, if I set .commandBufferCount = 0 I get th
I was following the vulkan tutorial at https://vulkan-tutorial.com/ and at the depth buffering chapter, the author Alexander Overvoorde mentions that "We only n
As far as I can tell it is possible for a queue family to support presenting to the screen but not support graphics. Say I have a queue family that supports bot