'Error using FFmpeg.wasm for audio files in react: "ffmpeg.FS('readFile', 'output.mp3') error. Check if the path exists"
I'm currently building a browser-based audio editor and I'm using ffmpeg.wasm (a pure WebAssembly/JavaScript port of FFmpeg) to do it.
I'm using this excellent example, which allows you to uploaded video file and convert it into a gif:
import React, { useState, useEffect } from 'react';
import './App.css';
import { createFFmpeg, fetchFile } from '@ffmpeg/ffmpeg';
const ffmpeg = createFFmpeg({ log: true });
function App() {
const [ready, setReady] = useState(false);
const [video, setVideo] = useState();
const [gif, setGif] = useState();
const load = async () => {
await ffmpeg.load();
setReady(true);
}
useEffect(() => {
load();
}, [])
const convertToGif = async () => {
// Write the file to memory
ffmpeg.FS('writeFile', 'test.mp4', await fetchFile(video));
// Run the FFMpeg command
await ffmpeg.run('-i', 'test.mp4', '-t', '2.5', '-ss', '2.0', '-f', 'gif', 'out.gif');
// Read the result
const data = ffmpeg.FS('readFile', 'out.gif');
// Create a URL
const url = URL.createObjectURL(new Blob([data.buffer], { type: 'image/gif' }));
setGif(url)
}
return ready ? (
<div className="App">
{ video && <video
controls
width="250"
src={URL.createObjectURL(video)}>
</video>}
<input type="file" onChange={(e) => setVideo(e.target.files?.item(0))} />
<h3>Result</h3>
<button onClick={convertToGif}>Convert</button>
{ gif && <img src={gif} width="250" />}
</div>
)
:
(
<p>Loading...</p>
);
}
export default App;
I've modified the above code to take an mp3 file recorded in the browser (recorded using the npm package 'mic-recorder-to-mp3' and passed to this component as a blobURL in the global state) and do something to it using ffmpeg.wasm:
import React, { useContext, useState, useEffect } from 'react';
import Context from '../../store/Context';
import Toolbar from '../Toolbar/Toolbar';
import AudioTranscript from './AudioTranscript';
import { createFFmpeg, fetchFile } from '@ffmpeg/ffmpeg';
//Create ffmpeg instance and set 'log' to true so we can see everything
//it does in the console
const ffmpeg = createFFmpeg({ log: true });
const AudioEditor = () => {
//Setup Global State and get most recent recording
const { globalState } = useContext(Context);
const { blobURL } = globalState;
//ready flag for when ffmpeg is loaded
const [ready, setReady] = useState(false);
const [outputFileURL, setOutputFileURL] = useState('');
//Load FFmpeg asynchronously and set ready when it's ready
const load = async () => {
await ffmpeg.load();
setReady(true);
}
//Use UseEffect to run the 'load' function on mount
useEffect(() => {
load();
}, []);
const ffmpegTest = async () => {
//must first write file to memory as test.mp3
ffmpeg.FS('writeFile', 'test.mp3', await fetchFile(blobURL));
//Run the FFmpeg command
//in this case, trim file size down to 1.5s and save to memory as output.mp3
ffmpeg.run('-i', 'test.mp3', '-t', '1.5', 'output.mp3');
//Read the result from memory
const data = ffmpeg.FS('readFile', 'output.mp3');
//Create URL so it can be used in the browser
const url = URL.createObjectURL(new Blob([data.buffer], { type: 'audio/mp3' }));
setOutputFileURL(url);
}
return ready ? (
<div>
<AudioTranscript />
<Toolbar />
<button onClick={ffmpegTest}>
Edit
</button>
{outputFileURL &&
<audio
controls="controls"
src={outputFileURL || ""}
/>
}
</div>
) : (
<div>
Loading...
</div>
)
}
export default AudioEditor;
This code returns the following error when I press the edit button to call the ffmpegTest function:
I've experimented, and when I tweak the culprit line of code to:
const data = ffmpeg.FS('readFile', 'test.mp3');
the function runs without error, simply returning the input file. So I assume there must be something wrong with ffmpeg.run() line not storing 'output.mp3' in memory perhaps? I can't for the life of me figure out what's going on...any help would be appreciated!
Solution 1:[1]
Fixed it...
Turns out I needed to put an 'await' before ffmpeg.run(). Without that statement, the next line:
const data = ffmpeg.FS('readFile', 'output.mp3');
runs before output.mp3 is produced and stored in memory.
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | Rayhan Memon |