'FNF Mod android crash issue
So me and a friend of mine have been working on our own FNF mod for quite some time and we decided to build it for android We managed to build the app and get it running on android with all the features working (even importing touch controls) but the only issue now is that whenever trying to load any song at all the game refuses to load and crashes.
this is what the game shows in the console when loading 'bopeebo' from freeplay
11/11 22:06:31: Launching 'app' on Razer Phone.
App restart successful without requiring a re-install.
$ adb shell am start -n "com.koharu.xenonsus/com.koharu.xenonsus.MainActivity" -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -D
Waiting for application to come online: com.koharu.xenonsus | com.koharu.xenonsus.test
Waiting for application to come online: com.koharu.xenonsus | com.koharu.xenonsus.test
Connected to process 19751 on device 'razer-phone-181749V00410570'.
Capturing and displaying logcat messages from application. This behavior can be disabled in the "Logcat output" section of the "Debugger" settings page.
W/ActivityThread: Application com.koharu.xenonsus is waiting for the debugger on port 8100...
I/System.out: Sending WAIT chunk
Connecting to com.koharu.xenonsus
Connected to the target VM, address: 'localhost:49475', transport: 'socket'
Capturing and displaying logcat messages from application. This behavior can be disabled in the "Logcat output" section of the "Debugger" settings page.
I/koharu.xenonsu: Late-enabling -Xcheck:jni
W/ActivityThread: Application com.koharu.xenonsus is waiting for the debugger on port 8100...
I/System.out: Sending WAIT chunk
I/System.out: Debugger has connected
waiting for debugger to settle...
I/System.out: waiting for debugger to settle...
I/System.out: debugger has settled (1329)
I/Perf: Connecting to perf service.
V/SDL: Device: cheryl_ckh
Model: Phone
onCreate()
W/SDL: Request to get environment variables before JNI is ready
V/SDL: nativeSetupJNI()
V/SDL: AUDIO nativeSetupJNI()
CONTROLLER nativeSetupJNI()
D/OpenGLRenderer: Skia GL Pipeline
V/SDL: onStart()
V/SDL: onResume()
I/Adreno: QUALCOMM build : cf6f28e, I1fbdd7a9d4
Build Date : 02/28/19
OpenGL ES Shader Compiler Version: EV031.25.03.02
Local Branch : mybranche93b5c3a-ead7-f1e6-b2ac-5cb90179c3e0
Remote Branch : quic/gfx-adreno.lnx.1.0.r49-rel
Remote Branch : NONE
Reconstruct Branch : NOTHING
Build Config : S L 6.0.7 AArch64
I/Adreno: PFP: 0x005ff112, ME: 0x005ff066
I/ConfigStore: android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::hasWideColorDisplay retrieved: 1
android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::hasHDRDisplay retrieved: 1
I/OpenGLRenderer: Initialized EGL, version 1.4
D/OpenGLRenderer: Swap behavior 2
V/SDL: surfaceCreated()
V/SDL: surfaceChanged()
pixel format RGB_565
Window size: 2416x1368
V/SDL: Device size: 2560x1440
V/SDL: Running main function hxcpp_main from library libApplicationMain.so
nativeRunMain()
I/haxe plugin: Got Load Proc 0x73e8fb2e90
D/openal: AL lib: alc_initconfig: Initializing library v1.19.0-96aacac master
AL lib: alc_initconfig: Supported backends: opensl, sdl2, null, wave
AL lib: ReadALConfig: Loading config /etc/openal/alsoft.conf...
AL lib: ReadALConfig: Loading config /etc/xdg/alsoft.conf...
AL lib: GetProcBinary: Got path: /system/bin
AL lib: ReadALConfig: Loading config /system/bin/alsoft.conf...
AL lib: GetConfigValue: Key disable-cpu-exts not found
AL lib: FillCPUCaps: Extensions: -none-
AL lib: GetConfigValue: Key rt-prio not found
D/openal: AL lib: GetConfigValue: Key resampler not found
AL lib: GetConfigValue: Key trap-al-error not found
AL lib: GetConfigValue: Key trap-alc-error not found
AL lib: GetConfigValue: Key reverb/boost not found
AL lib: GetConfigValue: Key drivers not found
AL lib: alc_initconfig: Initialized backend "opensl"
AL lib: alc_initconfig: Added "opensl" for playback
AL lib: alc_initconfig: Added "opensl" for capture
AL lib: GetConfigValue: Key excludefx not found
AL lib: GetConfigValue: Key default-reverb not found
AL lib: GetConfigValue: Key channels not found
AL lib: GetConfigValue: Key sample-type not found
AL lib: GetConfigValue: Key frequency not found
AL lib: GetConfigValue: Key periods not found
AL lib: GetConfigValue: Key period_size not found
AL lib: GetConfigValue: Key sources not found
AL lib: GetConfigValue: Key slots not found
AL lib: GetConfigValue: Key sends not found
D/openal: AL lib: GetConfigValue: Key ambi-format not found
AL lib: alcOpenDevice: Created device 0x73e76f2e10, "OpenSL"
AL lib: GetConfigValue: Key hrtf not found
AL lib: UpdateDeviceParams: Pre-reset: Stereo, Float, 44100hz, 1024 update size x3
D/: PlayerBase::PlayerBase()
TrackPlayerBase::TrackPlayerBase()
I/libOpenSLES: Emulating old channel mask behavior (ignoring positional mask 0x3, using default mask 0x3 based on channel count of 2)
V/SDL: onWindowFocusChanged(): true
W/AudioTrack: AUDIO_OUTPUT_FLAG_FAST denied by server; frameCount 0 -> 1772
D/openal: AL lib: UpdateDeviceParams: Post-reset: Stereo, Signed Short, 44100hz, 1024 update size x3
D/openal: AL lib: GetConfigValue: Key stereo-mode not found
AL lib: aluInitRenderer: HRTF disabled
AL lib: GetConfigValue: Key cf_level not found
AL lib: aluInitRenderer: BS2B disabled
AL lib: GetConfigValue: Key stereo-encoding not found
AL lib: aluInitRenderer: UHJ disabled
AL lib: UpdateDeviceParams: Channel config, Dry: 2, FOA: 0, Real: 0
AL lib: UpdateDeviceParams: Allocating 2 channels, 16384 bytes
AL lib: UpdateDeviceParams: Max sources: 256 (255 + 1), effect slots: 64, sends: 2
AL lib: GetConfigValue: Key dither not found
AL lib: GetConfigValue: Key dither-depth not found
AL lib: UpdateDeviceParams: Dithering enabled (16-bit, 32768)
AL lib: GetConfigValue: Key output-limiter not found
AL lib: UpdateDeviceParams: Output limiter enabled
D/openal: AL lib: GetConfigValue: Key volume-adjust not found
AL lib: alcCreateContext: Created context 0x73fd9d7110
W/libOpenSLES: class OutputMix interface 0 requested but unavailable MPH=43
E/libEGL: validate_display:92 error 3008 (EGL_BAD_DISPLAY)
V/SDL: setOrientation() requestedOrientation=6 width=2560 height=1440 resizable=false hint=LandscapeLeft LandscapeRight
V/SDL: surfaceDestroyed()
nativePause()
V/SDL: surfaceCreated()
V/SDL: surfaceChanged()
pixel format RGBA_8888
V/SDL: Window size: 2416x1368
V/SDL: Device size: 2560x1440
V/SDL: nativeResume()
V/SDL: surfaceChanged()
pixel format RGBA_8888
V/SDL: Window size: 2560x1440
Device size: 2560x1440
V/SDL: surfaceChanged()
pixel format RGBA_8888
V/SDL: Window size: 2416x1368
Device size: 2560x1440
D/: PlayerBase::stop() from IPlayer
D/AudioTrack: stop() called with 51920 frames delivered
V/SDL: surfaceChanged()
pixel format RGBA_8888
V/SDL: Window size: 2560x1440
Device size: 2560x1440
I/trace: source/TitleState.hx:80: Loaded 1 assets (DEFAULT)
W/koharu.xenonsu: Accessing hidden field Ljava/io/FileDescriptor;->descriptor:I (light greylist, JNI)
I/trace: source/TitleState.hx:517: okay cool
I/trace: source/MusicBeatState.hx:70: reg (x: -200 | y: -200 | w: 1792 | h: 1008)
I/trace: source/MainMenuState.hx:260: Freeplay Menu Selected
I/trace: source/MusicBeatState.hx:70: reg (x: -200 | y: -200 | w: 1792 | h: 1008)
I/trace: source/FreeplayState.hx:214: bopeebo
I/trace: source/FreeplayState.hx:220: CUR WEEK1
I/trace: source/PlayState.hx:320: Mod chart: false - assets/data/bopeebo/modchart.lua
source/Conductor.hx:68: new BPM map BUDDY []
source/PlayState.hx:397: INFORMATION ABOUT WHAT U PLAYIN WIT:
FRAMES: 10
ZONE: 166
TS: 1
BotPlay : false
I/trace: source/Character.hx:486: 496
A/libc: Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x278 in tid 19822 (SDLThread), pid 19751 (SDLActivity)
Disconnected from the target VM, address: 'localhost:49475', transport: 'socket'
This is what the console shows when forcing the game to load ChartingState from MainMenuState:
11/11 22:32:07: Launching 'app' on Razer Phone.
App restart successful without requiring a re-install.
$ adb shell am start -n "com.koharu.xenonsus/com.koharu.xenonsus.MainActivity" -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -D
Waiting for application to come online: com.koharu.xenonsus | com.koharu.xenonsus.test
Waiting for application to come online: com.koharu.xenonsus | com.koharu.xenonsus.test
Connected to process 22373 on device 'razer-phone-181749V00410570'.
Capturing and displaying logcat messages from application. This behavior can be disabled in the "Logcat output" section of the "Debugger" settings page.
I/koharu.xenonsu: Late-enabling -Xcheck:jni
W/ActivityThread: Application com.koharu.xenonsus is waiting for the debugger on port 8100...
I/System.out: Sending WAIT chunk
Connecting to com.koharu.xenonsus
Connected to the target VM, address: 'localhost:56709', transport: 'socket'
Capturing and displaying logcat messages from application. This behavior can be disabled in the "Logcat output" section of the "Debugger" settings page.
I/koharu.xenonsu: Late-enabling -Xcheck:jni
W/ActivityThread: Application com.koharu.xenonsus is waiting for the debugger on port 8100...
I/System.out: Sending WAIT chunk
I/System.out: Debugger has connected
waiting for debugger to settle...
I/System.out: waiting for debugger to settle...
I/System.out: waiting for debugger to settle...
I/chatty: uid=10251(com.koharu.xenonsus) identical 1 line
I/System.out: waiting for debugger to settle...
I/System.out: waiting for debugger to settle...
I/System.out: waiting for debugger to settle...
I/System.out: waiting for debugger to settle...
I/System.out: waiting for debugger to settle...
I/System.out: debugger has settled (1389)
I/Perf: Connecting to perf service.
V/SDL: Device: cheryl_ckh
Model: Phone
onCreate()
W/SDL: Request to get environment variables before JNI is ready
V/SDL: nativeSetupJNI()
V/SDL: AUDIO nativeSetupJNI()
V/SDL: CONTROLLER nativeSetupJNI()
D/OpenGLRenderer: Skia GL Pipeline
V/SDL: onStart()
V/SDL: onResume()
I/Adreno: QUALCOMM build : cf6f28e, I1fbdd7a9d4
Build Date : 02/28/19
OpenGL ES Shader Compiler Version: EV031.25.03.02
Local Branch : mybranche93b5c3a-ead7-f1e6-b2ac-5cb90179c3e0
Remote Branch : quic/gfx-adreno.lnx.1.0.r49-rel
Remote Branch : NONE
Reconstruct Branch : NOTHING
Build Config : S L 6.0.7 AArch64
I/Adreno: PFP: 0x005ff112, ME: 0x005ff066
I/ConfigStore: android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::hasWideColorDisplay retrieved: 1
android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::hasHDRDisplay retrieved: 1
I/OpenGLRenderer: Initialized EGL, version 1.4
D/OpenGLRenderer: Swap behavior 2
V/SDL: surfaceCreated()
surfaceChanged()
pixel format RGB_565
V/SDL: Window size: 2416x1368
V/SDL: Device size: 2560x1440
V/SDL: Running main function hxcpp_main from library libApplicationMain.so
V/SDL: nativeRunMain()
I/haxe plugin: Got Load Proc 0x73e90c6e90
D/openal: AL lib: alc_initconfig: Initializing library v1.19.0-96aacac master
AL lib: alc_initconfig: Supported backends: opensl, sdl2, null, wave
AL lib: ReadALConfig: Loading config /etc/openal/alsoft.conf...
AL lib: ReadALConfig: Loading config /etc/xdg/alsoft.conf...
AL lib: GetProcBinary: Got path: /system/bin
AL lib: ReadALConfig: Loading config /system/bin/alsoft.conf...
AL lib: GetConfigValue: Key disable-cpu-exts not found
AL lib: FillCPUCaps: Extensions: -none-
AL lib: GetConfigValue: Key rt-prio not found
AL lib: GetConfigValue: Key resampler not found
AL lib: GetConfigValue: Key trap-al-error not found
AL lib: GetConfigValue: Key trap-alc-error not found
AL lib: GetConfigValue: Key reverb/boost not found
AL lib: GetConfigValue: Key drivers not found
AL lib: alc_initconfig: Initialized backend "opensl"
AL lib: alc_initconfig: Added "opensl" for playback
AL lib: alc_initconfig: Added "opensl" for capture
AL lib: GetConfigValue: Key excludefx not found
AL lib: GetConfigValue: Key default-reverb not found
AL lib: GetConfigValue: Key channels not found
AL lib: GetConfigValue: Key sample-type not found
AL lib: GetConfigValue: Key frequency not found
AL lib: GetConfigValue: Key periods not found
AL lib: GetConfigValue: Key period_size not found
AL lib: GetConfigValue: Key sources not found
AL lib: GetConfigValue: Key slots not found
AL lib: GetConfigValue: Key sends not found
D/openal: AL lib: GetConfigValue: Key ambi-format not found
AL lib: alcOpenDevice: Created device 0x73e7ff5350, "OpenSL"
AL lib: GetConfigValue: Key hrtf not found
AL lib: UpdateDeviceParams: Pre-reset: Stereo, Float, 44100hz, 1024 update size x3
D/: PlayerBase::PlayerBase()
D/: TrackPlayerBase::TrackPlayerBase()
I/libOpenSLES: Emulating old channel mask behavior (ignoring positional mask 0x3, using default mask 0x3 based on channel count of 2)
W/AudioTrack: AUDIO_OUTPUT_FLAG_FAST denied by server; frameCount 0 -> 1772
D/openal: AL lib: UpdateDeviceParams: Post-reset: Stereo, Signed Short, 44100hz, 1024 update size x3
AL lib: GetConfigValue: Key stereo-mode not found
AL lib: aluInitRenderer: HRTF disabled
AL lib: GetConfigValue: Key cf_level not found
AL lib: aluInitRenderer: BS2B disabled
AL lib: GetConfigValue: Key stereo-encoding not found
AL lib: aluInitRenderer: UHJ disabled
AL lib: UpdateDeviceParams: Channel config, Dry: 2, FOA: 0, Real: 0
AL lib: UpdateDeviceParams: Allocating 2 channels, 16384 bytes
AL lib: UpdateDeviceParams: Max sources: 256 (255 + 1), effect slots: 64, sends: 2
AL lib: GetConfigValue: Key dither not found
AL lib: GetConfigValue: Key dither-depth not found
AL lib: UpdateDeviceParams: Dithering enabled (16-bit, 32768)
AL lib: GetConfigValue: Key output-limiter not found
AL lib: UpdateDeviceParams: Output limiter enabled
D/openal: AL lib: GetConfigValue: Key volume-adjust not found
AL lib: alcCreateContext: Created context 0x73ff690c90
W/libOpenSLES: class OutputMix interface 0 requested but unavailable MPH=43
V/SDL: onWindowFocusChanged(): true
E/libEGL: validate_display:92 error 3008 (EGL_BAD_DISPLAY)
V/SDL: setOrientation() requestedOrientation=6 width=2560 height=1440 resizable=false hint=LandscapeLeft LandscapeRight
V/SDL: surfaceDestroyed()
nativePause()
V/SDL: surfaceCreated()
V/SDL: surfaceChanged()
pixel format RGBA_8888
V/SDL: Window size: 2416x1368
V/SDL: Device size: 2560x1440
V/SDL: nativeResume()
V/SDL: surfaceChanged()
V/SDL: pixel format RGBA_8888
Window size: 2560x1440
V/SDL: Device size: 2560x1440
D/: PlayerBase::stop() from IPlayer
D/AudioTrack: stop() called with 179936 frames delivered
I/OpenGLRenderer: Davey! duration=2434ms; Flags=1, IntendedVsync=38959280615150, Vsync=38959288948483, OldestInputEvent=9223372036854775807, NewestInputEvent=0, HandleInputStart=38959294404876, AnimationStart=38959294802636, PerformTraversalsStart=38959303028522, DrawStart=38961697289667, SyncQueued=38961707228365, SyncStart=38961707386854, IssueDrawCommandsStart=38961707641646, SwapBuffers=38961711013469, FrameCompleted=38961715018677, DequeueBufferDuration=1459000, QueueBufferDuration=2430000,
I/Choreographer: Skipped 304 frames! The application may be doing too much work on its main thread.
I/OpenGLRenderer: Davey! duration=2545ms; Flags=0, IntendedVsync=38959305617814, Vsync=38961838951046, OldestInputEvent=9223372036854775807, NewestInputEvent=0, HandleInputStart=38961840307531, AnimationStart=38961840614927, PerformTraversalsStart=38961842368937, DrawStart=38961845362687, SyncQueued=38961846879719, SyncStart=38961847115552, IssueDrawCommandsStart=38961847242896, SwapBuffers=38961850227896, FrameCompleted=38961851296698, DequeueBufferDuration=1507000, QueueBufferDuration=501000,
I/trace: source/TitleState.hx:80: Loaded 1 assets (DEFAULT)
W/koharu.xenonsu: Accessing hidden field Ljava/io/FileDescriptor;->descriptor:I (light greylist, JNI)
I/trace: source/MusicBeatState.hx:70: reg (x: -200 | y: -200 | w: 1792 | h: 1008)
I/trace: source/Character.hx:486: 496
I/trace: source/Conductor.hx:68: new BPM map BUDDY []
I/trace: source/MusicBeatState.hx:70: reg (x: -200 | y: -200 | w: 1792 | h: 1008)
I/trace: [lime.utils.Assets] ERROR: There is no TEXT asset with an ID of "assets/data/test/test.json"
E/Exception: [lime.utils.Assets] ERROR: There is no TEXT asset with an ID of "assets/data/test/test.json"
V/SDL: Finished main function
V/SDL: onPause()
V/SDL: onWindowFocusChanged(): false
nativeFocusChanged()
V/SDL: surfaceDestroyed()
V/SDL: onStop()
V/SDL: onDestroy()
E/SDL: SDLActivity thread ends (error=Try to release egl_surface with context probably still active)
I/Choreographer: Skipped 170 frames! The application may be doing too much work on its main thread.
we have tried many times to get it to load but we cant seem to find any information online as to why the game is crashing like this
the game runs fine when compiled for windows but only crashes when loading a song on android
every other function of the game such as the chart menu work, though the chart menu will cause the game to crash upon trying to place a note anywhere much like when attemping to load a song even the offset editor is able to load so the game is able to load characters correctly
i will be happy to send any code, screenshots, files or console output to help anybody in assisting me and any help is greatly appreciated
Solution 1:[1]
Just delete the test folder.
E/Exception: [lime.utils.Assets] ERROR: There is no TEXT asset with an ID of "assets/data/test/test.json"
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | Cactusroot |