'Format of Draw.io XML file?

I created a shape in draw.io and exported it to get its XML file, which looks like this:

<mxlibrary>[{"xml":"vZTNcoIwEMefJnckXjxarF7aXvoEKawk05Blwirap+8SooLa0XbaZoaZ7H8/sssPImRW7VZe1foZC7BCPgqZeUTqd9UuA2tFmphCyIVI04QfkS6/8E6CN6mVB0f3JKR9wlbZDfRKLzS0t1EoPW5qIR88kiL1FuSE7ZgJnmA3Oj1H5yA/hB5bGHUVQmNLK8AKyO85pDUF6Rgxi2kaTKkPaTKKqonNHXNPQ/Imznl9Znkx8wsSNBeD89yugCKO22pD8FqrvPO2DIw1TRUfspjwttGqwPZgkMd3yNCiD6VkFhZ71sbagT4Lq9PR0UBfhsW6sqZ0rFlYU1eYzzeufArWYtpRgcZ8DKhUuB1YUJghsjGZJNS32M69x7aJyt2YhzjTn+H8DZrT21/wX4A8A9O9H5MrO48yYX0V1xjPObz/5rMfY7j59yXf58Xm6TYLvtFl9wk=","w":190,"h":130,"aspect":"fixed","title":"notes"}]</mxlibrary>

Is it possible to insert a new vertex using this data? I don't even know where to begin on this one.



Solution 1:[1]

Finally got this working. Check out the mxCodec example here. So first, get the uncompressed xml for the node either as described by kjhughes or via the Extras -> Edit Diagram menu in Draw.io. Then you can add the node like so:

var xml = '<root><mxCell id="2" value="Hello," vertex="1"><mxGeometry x="20" y="20" width="80" height="30" as="geometry"/></mxCell><mxCell id="3" value="World!" vertex="1"><mxGeometry x="200" y="150" width="80" height="30" as="geometry"/></mxCell><mxCell id="4" value="" edge="1" source="2" target="3"><mxGeometry relative="1" as="geometry"/></mxCell></root>';
var doc = mxUtils.parseXml(xml);
var codec = new mxCodec(doc);
var elt = doc.documentElement.firstChild;
var cells = [];

while (elt != null)
{
  cells.push(codec.decode(elt));
  elt = elt.nextSibling;
}

graph.addCells(cells);

Replace xml with whatever the xml for your node is. Also, be sure not to include

<mxCell id="0"/>
<mxCell id="1" parent="0"/>

as these are the default parents and their inclusion will break the graph by causing infinite recursion.

Solution 2:[2]

You're looking at the XML compressed using the Deflate compression algorithm. Clearly you'll want to uncompress it prior to working with it.

JGraph, creators of the excellent Draw.io drawing/diagramming application, provide an online decompression conversion tool. Here's the mxGraphModel associated with your compressed data after uncompressing it with that tool:

<mxGraphModel>
  <root>
    <mxCell id="0"/>
    <mxCell id="1" parent="0"/>
    <mxCell id="2" value="" style="group;rotatable=0;" vertex="1" connectable="0" parent="1">
      <mxGeometry width="190" height="130" as="geometry"/>
    </mxCell>
    <mxCell id="3" value="Notes" style="rounded=0;whiteSpace=wrap;html=1;shadow=1;strokeColor=#CCCCCC;fillColor=#999999;fontColor=#FFFFFF;align=left;spacingLeft=4;resizable=0;movable=0;editable=0;connectable=0;allowArrows=0;rotatable=0;" vertex="1" parent="2">
      <mxGeometry width="190" height="30" as="geometry"/>
    </mxCell>
    <mxCell id="4" value="" style="rounded=0;whiteSpace=wrap;html=1;shadow=1;strokeColor=#CCCCCC;align=left;verticalAlign=top;spacingLeft=4;movable=0;resizable=0;connectable=0;allowArrows=0;rotatable=0;" vertex="1" parent="2">
      <mxGeometry y="30" width="190" height="100" as="geometry"/>
    </mxCell>
  </root>
</mxGraphModel>

See also Extracting the XML from mxfiles on the Draw.io site.

Solution 3:[3]

I know the question has already been answered, but I'll pass the tip of what helped me. In draw.io you go to the File menu and then to Properties, you have the option to disable compression. So when saving the xml it will be more readable and easier to edit.

Sources

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Source: Stack Overflow

Solution Source
Solution 1
Solution 2 kjhughes
Solution 3 Gustavo Rossi Muller