'Get Image from CALayer or NSView (swift 3)
I was looking for a way to render a CALayer or NSView and get NSImage back.
I have a custom class, which is a subclass of NSView. At the beginning I simply make a gradient layer to cover NSView.
class ContentView: NSView {
override func draw(_ dirtyRect: NSRect) {
fillGradientLayer()
}
func fillGradientLayer() {
gradientLayer = CAGradientLayer()
gradientLayer.colors = [#colorLiteral(red: 0, green: 0.9909763549, blue: 0.7570167824, alpha: 1),#colorLiteral(red: 0, green: 0.4772562545, blue: 1, alpha: 1)].map({return $0.cgColor})
gradientLayer.startPoint = CGPoint(x: 0, y: 0.5)
gradientLayer.endPoint = CGPoint(x: 1, y: 0.5)
gradientLayer.frame = self.frame.insetBy(dx: margin, dy: margin)
gradientLayer.zPosition = 2
gradientLayer.name = "gradientLayer"
gradientLayer.contentsScale = (NSScreen.main()?.backingScaleFactor)!
self.layer?.addSublayer(gradientLayer)
}
}
At some point I want to get a NSImage (or CGImage) from CALayers. I found some samples around the Internet and turned them into this:
extension CALayer {
func getBitmapImage() -> NSImage {
let btmpImgRep = NSBitmapImageRep(bitmapDataPlanes: nil, pixelsWide: Int(self.frame.width), pixelsHigh: Int(self.frame.height), bitsPerSample: 8, samplesPerPixel: 4, hasAlpha: true, isPlanar: false, colorSpaceName: NSDeviceRGBColorSpace, bytesPerRow: 0, bitsPerPixel: 0)
let image: NSImage = NSImage(size: self.frame.size)
image.lockFocus()
let ctx = NSGraphicsContext(bitmapImageRep: btmpImgRep!)
let cgCtxt = ctx!.cgContext
self.render(in: cgCtxt)
cgCtxt.draw(layer: CGLayer, in: CGRect)
image.unlockFocus()
return image
}
}
The first problem is that draw(layer: CGLayer, in: CGRect) method expects a CGLayer but not CALayer.
Secondly, I don't know if the code I ended up with will eventually render my layer or I'm doing something wrong.
Thanks for any help.
Edited: Solution to get a CGImage from CALayer.
extension CALayer {
func getBitmapImage() -> NSImage {
let btmpImgRep =
NSBitmapImageRep(bitmapDataPlanes: nil, pixelsWide: Int(self.frame.width), pixelsHigh: Int(self.frame.height), bitsPerSample: 8, samplesPerPixel: 4, hasAlpha: true, isPlanar: false, colorSpaceName: NSDeviceRGBColorSpace, bytesPerRow: 0, bitsPerPixel: 32)
let ctx = NSGraphicsContext(bitmapImageRep: btmpImgRep!)
let cgContext = ctx!.cgContext
self.render(in: cgContext)
let cgImage = cgContext.makeImage()
let nsimage = NSImage(cgImage: cgImage!, size: CGSize(width: self.frame.width, height: self.frame.height))
return nsimage
}
}
How to get NSImage from NSView is in the answer below.
P.S. I don't know much about NSBitmapImageRep properties, so this part might be wrong.
Solution 1:[1]
Here are some NSView
options:
extension NSView {
/// Get `NSImage` representation of the view.
///
/// - Returns: `NSImage` of view
func image() -> NSImage {
let imageRepresentation = bitmapImageRepForCachingDisplay(in: bounds)!
cacheDisplay(in: bounds, to: imageRepresentation)
return NSImage(cgImage: imageRepresentation.cgImage!, size: bounds.size)
}
}
Or
extension NSView {
/// Get `Data` representation of the view.
///
/// - Parameters:
/// - fileType: The format of file. Defaults to PNG.
/// - properties: A dictionary that contains key-value pairs specifying image properties.
/// - Returns: `Data` for image.
func data(using fileType: NSBitmapImageRep.FileType = .png, properties: [NSBitmapImageRep.PropertyKey: Any] = [:]) -> Data {
let imageRepresentation = bitmapImageRepForCachingDisplay(in: bounds)!
cacheDisplay(in: bounds, to: imageRepresentation)
return imageRepresentation.representation(using: fileType, properties: properties)!
}
}
Some CALayer
options:
extension CALayer {
/// Get `NSImage` representation of the layer.
///
/// - Returns: `NSImage` of the layer.
func image() -> NSImage {
let width = Int(bounds.width * contentsScale)
let height = Int(bounds.height * contentsScale)
let imageRepresentation = NSBitmapImageRep(bitmapDataPlanes: nil, pixelsWide: width, pixelsHigh: height, bitsPerSample: 8, samplesPerPixel: 4, hasAlpha: true, isPlanar: false, colorSpaceName: .deviceRGB, bytesPerRow: 0, bitsPerPixel: 0)!
imageRepresentation.size = bounds.size
let context = NSGraphicsContext(bitmapImageRep: imageRepresentation)!
render(in: context.cgContext)
return NSImage(cgImage: imageRepresentation.cgImage!, size: bounds.size)
}
}
Or
extension CALayer {
/// Get `Data` representation of the layer.
///
/// - Parameters:
/// - fileType: The format of file. Defaults to PNG.
/// - properties: A dictionary that contains key-value pairs specifying image properties.
///
/// - Returns: `Data` for image.
func data(using fileType: NSBitmapImageRep.FileType = .png, properties: [NSBitmapImageRep.PropertyKey: Any] = [:]) -> Data {
let width = Int(bounds.width * contentsScale)
let height = Int(bounds.height * contentsScale)
let imageRepresentation = NSBitmapImageRep(bitmapDataPlanes: nil, pixelsWide: width, pixelsHigh: height, bitsPerSample: 8, samplesPerPixel: 4, hasAlpha: true, isPlanar: false, colorSpaceName: .deviceRGB, bytesPerRow: 0, bitsPerPixel: 0)!
imageRepresentation.size = bounds.size
let context = NSGraphicsContext(bitmapImageRep: imageRepresentation)!
render(in: context.cgContext)
return imageRepresentation.representation(using: fileType, properties: properties)!
}
}
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 |