'glsl arithmetic operator
Why does this line:
float x = 1 - gl_Color.x;
give:
(26): error: Could not implicitly convert operands to arithmetic operator
Solution 1:[1]
GLSL (prior to #version 120) does not allow implicit conversions between integer and floating point. 1
is an integer and gl_Color.x
is a float, so you get an error. You need
float x = 1.0 - gl_Color.x;
instead
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | Chris Dodd |