'how would I use a Font defined inside of a try{} block outside of the block in Java [resolved]
so, I'm working on a clock, and it needs a font (from an external file) to make it look like a 14-segment display instead of the Sans-Serif font it currently uses. However, the font doesn't work for the JLabel element I'm using, outside of the try block. how would I make the Font variable global?
try {
Font dseg14 = Font.createFont(
Font.TRUETYPE_FONT, new File("DSEG14ClassicMini-Regular.ttf")).deriveFont(12f);
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
ge.registerFont(dseg14);
} catch (IOException e) {
e.printStackTrace();
} catch(FontFormatException e) {
e.printStackTrace();
}
Main jFrame = new Main();
JLabel timeLabel = new JLabel();
DateTimeFormatter dateTimeFormatter =
DateTimeFormatter.ofPattern("MM-dd-yyyy HH:mm.ss");
timeLable.setFont(dseg14);
(sorry, the code is quite messy)
resolved :D
Solution 1:[1]
There's a number of ways you might deal with this situation, one would be to assign a reference of the Font
to an instance field, one might be to have a "default" Font
setup before you try and load your custom font, if the loading is successful, then you'd assign the custom font to this variable instead, for example...
Font font = // fallback font
try {
dseg14 = Font.createFont(Font.TRUETYPE_FONT, new File("DSEG14ClassicMini-Regular.ttf")).deriveFont(12f);
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
ge.registerFont(dseg14);
font = dseg14;
} catch (IOException e) {
e.printStackTrace();
} catch (FontFormatException e) {
e.printStackTrace();
}
//...
Another way might be to use Font(String, int, int)
to load the font from the GraphicsEnvironment
directly, for example...
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.FontFormatException;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsEnvironment;
import java.io.IOException;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Main {
public static void main(String[] args) {
new Main();
}
public Main() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
public TestPane() {
try {
Font font = Font.createFont(Font.TRUETYPE_FONT, getClass().getResourceAsStream("/resources/DSEG14ClassicMini-Regular.ttf"));
System.out.println(font.getName());
System.out.println(font.getFamily());
System.out.println(font.getFontName());
GraphicsEnvironment.getLocalGraphicsEnvironment().registerFont(font);
} catch (FontFormatException ex) {
ex.printStackTrace();
} catch (IOException ex) {
ex.printStackTrace();
}
// You could do this in the try-catch block above, but the
// point is to demonstrate how it "might" be used after
// the initialisation phase has completed
Font font = new Font("DSEG14 Classic Mini", Font.PLAIN, 12);
if (font != null) {
setFont(font);
}
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
String text = "Hello World";
FontMetrics fm = g2d.getFontMetrics();
int x = (getWidth() - fm.stringWidth(text)) / 2;
int y = ((getHeight() - fm.getHeight()) / 2) + fm.getAscent();
g2d.drawString(text, x, y);
g2d.dispose();
}
}
}
BUT, you need to have a fallback workflow for what to do if you can't load the font. For example, I might have a initialisation phase, which must complete successfully before the rest of the application can run. This would allow you some "grace" in dealing with it and presenting a nice message to the user.
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | MadProgrammer |