var funcs = []; // let's create 3 functions for (var i = 0; i < 3; i++) { // and store them in funcs funcs[i] = function() { // each should log i
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I Am trying to add a swinging system to my game but whenever my player does the swinging animation it goes back to the same place how would I fix something like
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I have a function that operates on standard iterators of a common type: template <typename I> bool next_combination(const I first, I k, const I last) I'm