'Implementing Codable for UIColor
Is it possible to implement the Encodable
and Decodable
properties for UIColor
When I try to add a Decodable
extension I get an error
extension UIColor : Decodable {
public required init(from decoder: Decoder) throws {
self.init(red: 1, green: 1, blue: 1, alpha: 1)
}
}
error: ColorStuff.playground:98:21: error: initializer requirement 'init(from:)' can only be satisfied by a
required
initializer in the definition of non-final class 'UIColor' public required init(from decoder: Decoder) throws {
Am I missing something obvious here?
I have no issues with the Encodable
extension - it seems its a Decodable
issue.
The error message implies to me that I cannot do this due to not having access to the UIColor
class definition
Solution 1:[1]
You cannot make UIColor
conform to Decodable
in an extension because of the error given by the compiler.
One solution is to make a Codable
wrapper type and use that instead.
Since UIColor
already conforms to NSCoding
, let's just write a generic type so we can encode and decode anything that conforms to NSCoding
.
import UIKit
struct WrapperOfNSCoding<Wrapped>: Codable where Wrapped: NSCoding {
var wrapped: Wrapped
init(_ wrapped: Wrapped) { self.wrapped = wrapped }
init(from decoder: Decoder) throws {
let container = try decoder.singleValueContainer()
let data = try container.decode(Data.self)
guard let object = NSKeyedUnarchiver.unarchiveObject(with: data) else {
throw DecodingError.dataCorruptedError(in: container, debugDescription: "failed to unarchive an object")
}
guard let wrapped = object as? Wrapped else {
throw DecodingError.typeMismatch(Wrapped.self, DecodingError.Context(codingPath: container.codingPath, debugDescription: "unarchived object type was \(type(of: object))"))
}
self.wrapped = wrapped
}
func encode(to encoder: Encoder) throws {
let data = NSKeyedArchiver.archivedData(withRootObject: wrapped)
var container = try encoder.singleValueContainer()
try container.encode(data)
}
}
let colors = [UIColor.red, UIColor.brown]
print(colors)
let jsonData = try! JSONEncoder().encode(colors.map({ WrapperOfNSCoding($0) }))
let colors2 = try! JSONDecoder().decode([WrapperOfNSCoding<UIColor>].self, from: jsonData).map({ $0.wrapped })
print(colors2)
Solution 2:[2]
There is as way to make UIColor
Codable
despite that required init.
You can extend Codable
itself, so that UIColor
starts conforming it automatically.
import UIKit
extension Decodable where Self: NSSecureCoding {
public init(from decoder: Decoder) throws {
let container = try decoder.singleValueContainer()
let data = try container.decode(Data.self)
guard let object = try NSKeyedUnarchiver.unarchiveTopLevelObjectWithData(data) as? Self else {
throw DecodingError.dataCorruptedError(
in: container,
debugDescription: "Invalid object"
)
}
self = object
}
}
extension Encodable where Self: NSSecureCoding {
public func encode(to encoder: Encoder) throws {
var container = encoder.singleValueContainer()
let data = try NSKeyedArchiver.archivedData(withRootObject: self, requiringSecureCoding: true)
try container.encode(data)
}
}
extension UIColor: Codable { }
Check it
import XCTest
class CodingTextCase: XCTestCase {
let encoder = JSONEncoder()
let decoder = JSONDecoder()
func testUIColor() throws {
let colorAsJSON = try encoder.encode(UIColor.red)
print(String(data: colorAsJSON, encoding: .utf8)!)
let uiColor = try? decoder.decode(UIColor.self, from: colorAsJSON)
XCTAssertEqual(uiColor!, UIColor.red)
}
}
CodingTextCase.defaultTestSuite.run()
But please note that in this case data for instance of UIColor will take about 5 hundred bytes and storing it as RGBA can be more compact.
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | rob mayoff |
Solution 2 |