'Implementing Codable for UIColor

Is it possible to implement the Encodable and Decodable properties for UIColor

When I try to add a Decodable extension I get an error

extension UIColor : Decodable {
    public required init(from decoder: Decoder) throws {
        self.init(red: 1, green: 1, blue: 1, alpha: 1)
    }
}

error: ColorStuff.playground:98:21: error: initializer requirement 'init(from:)' can only be satisfied by a required initializer in the definition of non-final class 'UIColor' public required init(from decoder: Decoder) throws {

Am I missing something obvious here?

I have no issues with the Encodable extension - it seems its a Decodable issue.

The error message implies to me that I cannot do this due to not having access to the UIColor class definition



Solution 1:[1]

You cannot make UIColor conform to Decodable in an extension because of the error given by the compiler.

One solution is to make a Codable wrapper type and use that instead.

Since UIColor already conforms to NSCoding, let's just write a generic type so we can encode and decode anything that conforms to NSCoding.

import UIKit

struct WrapperOfNSCoding<Wrapped>: Codable where Wrapped: NSCoding {
    var wrapped: Wrapped

    init(_ wrapped: Wrapped) { self.wrapped = wrapped }

    init(from decoder: Decoder) throws {
        let container = try decoder.singleValueContainer()
        let data = try container.decode(Data.self)
        guard let object = NSKeyedUnarchiver.unarchiveObject(with: data) else {
            throw DecodingError.dataCorruptedError(in: container, debugDescription: "failed to unarchive an object")
        }
        guard let wrapped = object as? Wrapped else {
            throw DecodingError.typeMismatch(Wrapped.self, DecodingError.Context(codingPath: container.codingPath, debugDescription: "unarchived object type was \(type(of: object))"))
        }
        self.wrapped = wrapped
    }

    func encode(to encoder: Encoder) throws {
        let data = NSKeyedArchiver.archivedData(withRootObject: wrapped)
        var container = try encoder.singleValueContainer()
        try container.encode(data)
    }
}

let colors = [UIColor.red, UIColor.brown]
print(colors)
let jsonData = try! JSONEncoder().encode(colors.map({ WrapperOfNSCoding($0) }))
let colors2 = try! JSONDecoder().decode([WrapperOfNSCoding<UIColor>].self, from: jsonData).map({ $0.wrapped })
print(colors2)

Solution 2:[2]

There is as way to make UIColor Codable despite that required init. You can extend Codable itself, so that UIColor starts conforming it automatically.

import UIKit

extension Decodable where Self: NSSecureCoding {

    public init(from decoder: Decoder) throws {
        let container = try decoder.singleValueContainer()
        let data = try container.decode(Data.self)
        guard let object = try NSKeyedUnarchiver.unarchiveTopLevelObjectWithData(data) as? Self else {
            throw DecodingError.dataCorruptedError(
                in: container,
                debugDescription: "Invalid object"
            )
        }
        self = object
    }
}

extension Encodable where Self: NSSecureCoding {
    public func encode(to encoder: Encoder) throws {
        var container = encoder.singleValueContainer()
        let data = try NSKeyedArchiver.archivedData(withRootObject: self, requiringSecureCoding: true)
        try container.encode(data)
    }
    
}

extension UIColor: Codable { }

Check it

import XCTest
class CodingTextCase: XCTestCase {
    let encoder = JSONEncoder()
    let decoder = JSONDecoder()
    
    func testUIColor() throws {
        let colorAsJSON = try encoder.encode(UIColor.red)
        print(String(data: colorAsJSON, encoding: .utf8)!)
        let uiColor = try? decoder.decode(UIColor.self, from: colorAsJSON)
        XCTAssertEqual(uiColor!, UIColor.red)
    }
}
CodingTextCase.defaultTestSuite.run()

But please note that in this case data for instance of UIColor will take about 5 hundred bytes and storing it as RGBA can be more compact.

Sources

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Source: Stack Overflow

Solution Source
Solution 1 rob mayoff
Solution 2