'p4 is stuck when submitting
I was trying to submit the Unreal Engine (250k files) to the depot via p4v
, however, one day passed and it seemed like the submit was still doing some operations or was hung. To get more verbosity, I then used the p4 submit -c #number
to commit via cli and I've realized that it got stuck on a pdb file.
add //test/test/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/gac/Microsoft.Build.Tasks.v12.0/12.0.0.0__b03f5f7f11d50a3a/Microsoft.Build.Tasks.v12.0.dll#1
add //test/test/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/gac/Microsoft.Build.Tasks.v12.0/12.0.0.0__b03f5f7f11d50a3a/Microsoft.Build.Tasks.v12.0.pdb#1
add //test/test/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/gac/Microsoft.Build.Tasks.v4.0/4.0.0.0__b03f5f7f11d50a3a/Microsoft.Build.Tasks.v4.0.dll#1
add //test/test/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/gac/Microsoft.Build.Tasks.v4.0/4.0.0.0__b03f5f7f11d50a3a/Microsoft.Build.Tasks.v4.0.pdb#1
add //test/test/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/gac/Microsoft.Build.Utilities.Core/14.0.0.0__b03f5f7f11d50a3a/Microsoft.Build.Utilities.Core.dll#1
add //test/test/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/gac/Microsoft.Build.Utilities.Core/14.0.0.0__b03f5f7f11d50a3a/Microsoft.Build.Utilities.Core.pdb#1
add //test/test/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/gac/Microsoft.Build.Utilities.v12.0/12.0.0.0__b03f5f7f11d50a3a/Microsoft.Build.Utilities.v12.0.dll#1
add //test/test/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/gac/Microsoft.Build.Utilities.v12.0/12.0.0.0__b03f5f7f11d50a3a/Microsoft.Build.Utilities.v12.0.pdb#1
add //test/test/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/gac/Microsoft.Build.Utilities.v4.0/4.0.0.0__b03f5f7f11d50a3a/Microsoft.Build.Utilities.v4.0.dll#1
add //test/test/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/gac/Microsoft.Build.Utilities.v4.0/4.0.0.0__b03f5f7f11d50a3a/Microsoft.Build.Utilities.v4.0.pdb#1
add //test/test/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/gac/Microsoft.Build/12.0.0.0__b03f5f7f11d50a3a/Microsoft.Build.dll#1
add //test/test/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/gac/Microsoft.Build/12.0.0.0__b03f5f7f11d50a3a/Microsoft.Build.pdb#1
add //test/test/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/gac/Microsoft.Build/14.0.0.0__b03f5f7f11d50a3a/Microsoft.Build.dll#1
add //test/test/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/gac/Microsoft.Build/14.0.0.0__b03f5f7f11d50a3a/Microsoft.Build.pdb#1
add //test/test/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/gac/Microsoft.Build/4.0.0.0__b03f5f7f11d50a3a/Microsoft.Build.dll#1
add //test/test/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/gac/Microsoft.Build/4.0.0.0__b03f5f7f11d50a3a/Microsoft.Build.pdb#1
add //test/test/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/gac/Microsoft.CSharp/4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll#1
add //test/test/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/gac/Microsoft.CSharp/4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.pdb#1
Is there anything that is odd? How would I debug this?
Sources
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Source: Stack Overflow
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