'Reactjs recorder-js download
I am trying to make a React app for recording voice samples and save them as wav files, I used recorder-js to make the record but I am still struggling to make the saving part as wav file, and I got the exporWAV is not a function everytime. If you've been there please help
Solution 1:[1]
Sample code is here
//create
var record_recorder;
record_recorder = new RecorderV2(input,{sampleRate:44100, numChannels:2});
//start
record_recorder.record();
//stop
record_recorder.stop();
//export
record_recorder.exportWAV(function(blob) {
var url = URL.createObjectURL(blob);
var li = document.createElement('div');
var au = document.createElement('audio');
var hf = document.createElement('a');
var br = document.createElement('br');
record_result_blob = blob;
au.controls = true;
au.src = url;
hf.href = url;
hf.download = 'record.wav';
hf.innerHTML = hf.download;
li.appendChild(au);
li.appendChild(br);
li.appendChild(hf);
if (result)
result(li);
});
See the example website: https://voice-recorder-online.com code: https://voice-recorder-online.com/js/index_editor.js
Solution 2:[2]
Here's How u can make waves depending on your voice frequency and record and save files in wav format.
(async() => {
let leftchannel = [];
let rightchannel = [];
let recorder = null;
let recording = false;
let recordingLength = 0;
let volume = null;
let audioInput = null;
let sampleRate = null;
let AudioContext = window.AudioContext || window.webkitAudioContext;
let context = null;
let analyser = null;
let canvas = document.querySelector("canvas");
let canvasCtx = canvas.getContext("2d");
let visualSelect = document.querySelector("#visSelect");
let micSelect = document.querySelector("#micSelect");
let stream = null;
let tested = false;
try {
window.stream = stream = await getStream();
console.log("Got stream");
} catch (err) {
alert("Issue getting mic", err);
}
const deviceInfos = await navigator.mediaDevices.enumerateDevices();
var mics = [];
for (let i = 0; i !== deviceInfos.length; ++i) {
let deviceInfo = deviceInfos[i];
if (deviceInfo.kind === "audioinput") {
mics.push(deviceInfo);
let label = deviceInfo.label || "Microphone " + mics.length;
console.log("Mic ", label + " " + deviceInfo.deviceId);
const option = document.createElement("option");
option.value = deviceInfo.deviceId;
option.text = label;
micSelect.appendChild(option);
}
}
function getStream(constraints) {
if (!constraints) {
constraints = {
audio: true,
video: false
};
}
return navigator.mediaDevices.getUserMedia(constraints);
}
setUpRecording();
function setUpRecording() {
context = new AudioContext();
sampleRate = context.sampleRate;
// creates a gain node
volume = context.createGain();
// creates an audio node from teh microphone incoming stream
audioInput = context.createMediaStreamSource(stream);
// Create analyser
analyser = context.createAnalyser();
// connect audio input to the analyser
audioInput.connect(analyser);
// connect analyser to the volume control
// analyser.connect(volume);
let bufferSize = 2048;
let recorder = context.createScriptProcessor(bufferSize, 2, 2);
// we connect the volume control to the processor
// volume.connect(recorder);
analyser.connect(recorder);
// finally connect the processor to the output
recorder.connect(context.destination);
recorder.onaudioprocess = function(e) {
// Check
if (!recording) return;
// Do something with the data, i.e Convert this to WAV
console.log("recording");
let left = e.inputBuffer.getChannelData(0);
let right = e.inputBuffer.getChannelData(1);
if (!tested) {
tested = true;
// if this reduces to 0 we are not getting any sound
if (!left.reduce((a, b) => a + b)) {
alert("There seems to be an issue with your Mic");
// clean up;
stop();
stream.getTracks().forEach(function(track) {
track.stop();
});
context.close();
}
}
// we clone the samples
leftchannel.push(new Float32Array(left));
rightchannel.push(new Float32Array(right));
recordingLength += bufferSize;
};
visualize();
}
function mergeBuffers(channelBuffer, recordingLength) {
let result = new Float32Array(recordingLength);
let offset = 0;
let lng = channelBuffer.length;
for (let i = 0; i < lng; i++) {
let buffer = channelBuffer[i];
result.set(buffer, offset);
offset += buffer.length;
}
return result;
}
function interleave(leftChannel, rightChannel) {
let length = leftChannel.length + rightChannel.length;
let result = new Float32Array(length);
let inputIndex = 0;
for (let index = 0; index < length;) {
result[index++] = leftChannel[inputIndex];
result[index++] = rightChannel[inputIndex];
inputIndex++;
}
return result;
}
function writeUTFBytes(view, offset, string) {
let lng = string.length;
for (let i = 0; i < lng; i++) {
view.setUint8(offset + i, string.charCodeAt(i));
}
}
function start() {
recording = true;
document.querySelector("#msg").style.visibility = "visible";
// reset the buffers for the new recording
leftchannel.length = rightchannel.length = 0;
recordingLength = 0;
console.log("context: ", !!context);
if (!context) setUpRecording();
}
function stop() {
console.log("Stop");
recording = false;
document.querySelector("#msg").style.visibility = "hidden";
// we flat the left and right channels down
let leftBuffer = mergeBuffers(leftchannel, recordingLength);
let rightBuffer = mergeBuffers(rightchannel, recordingLength);
// we interleave both channels together
let interleaved = interleave(leftBuffer, rightBuffer);
///////////// WAV Encode /////////////////
// from http://typedarray.org/from-microphone-to-wav-with-getusermedia-and-web-audio/
//
// we create our wav file
let buffer = new ArrayBuffer(44 + interleaved.length * 2);
let view = new DataView(buffer);
// RIFF chunk descriptor
writeUTFBytes(view, 0, "RIFF");
view.setUint32(4, 44 + interleaved.length * 2, true);
writeUTFBytes(view, 8, "WAVE");
// FMT sub-chunk
writeUTFBytes(view, 12, "fmt ");
view.setUint32(16, 16, true);
view.setUint16(20, 1, true);
// stereo (2 channels)
view.setUint16(22, 2, true);
view.setUint32(24, sampleRate, true);
view.setUint32(28, sampleRate * 4, true);
view.setUint16(32, 4, true);
view.setUint16(34, 16, true);
// data sub-chunk
writeUTFBytes(view, 36, "data");
view.setUint32(40, interleaved.length * 2, true);
// write the PCM samples
let lng = interleaved.length;
let index = 44;
let volume = 1;
for (let i = 0; i < lng; i++) {
view.setInt16(index, interleaved[i] * (0x7fff * volume), true);
index += 2;
}
// our final binary blob
const blob = new Blob([view], {
type: "audio/wav"
});
const audioUrl = URL.createObjectURL(blob);
console.log("BLOB ", blob);
console.log("URL ", audioUrl);
document.querySelector("#audio").setAttribute("src", audioUrl);
const link = document.querySelector("#download");
link.setAttribute("href", audioUrl);
link.download = "output.wav";
}
// Visualizer function from
// https://webaudiodemos.appspot.com/AudioRecorder/index.html
//
function visualize() {
WIDTH = canvas.width;
HEIGHT = canvas.height;
CENTERX = canvas.width / 2;
CENTERY = canvas.height / 2;
let visualSetting = visualSelect.value;
console.log(visualSetting);
if (!analyser) return;
if (visualSetting === "sinewave") {
analyser.fftSize = 2048;
var bufferLength = analyser.fftSize;
console.log(bufferLength);
var dataArray = new Uint8Array(bufferLength);
canvasCtx.clearRect(0, 0, WIDTH, HEIGHT);
var draw = function() {
drawVisual = requestAnimationFrame(draw);
analyser.getByteTimeDomainData(dataArray);
canvasCtx.fillStyle = "rgb(200, 200, 200)";
canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);
canvasCtx.lineWidth = 2;
canvasCtx.strokeStyle = "rgb(0, 0, 0)";
canvasCtx.beginPath();
var sliceWidth = (WIDTH * 1.0) / bufferLength;
var x = 0;
for (var i = 0; i < bufferLength; i++) {
var v = dataArray[i] / 128.0;
var y = (v * HEIGHT) / 2;
if (i === 0) {
canvasCtx.moveTo(x, y);
} else {
canvasCtx.lineTo(x, y);
}
x += sliceWidth;
}
canvasCtx.lineTo(canvas.width, canvas.height / 2);
canvasCtx.stroke();
};
draw();
} else if (visualSetting == "frequencybars") {
analyser.fftSize = 64;
var bufferLengthAlt = analyser.frequencyBinCount;
console.log(bufferLengthAlt);
var dataArrayAlt = new Uint8Array(bufferLengthAlt);
canvasCtx.clearRect(0, 0, WIDTH, HEIGHT);
var drawAlt = function() {
drawVisual = requestAnimationFrame(drawAlt);
analyser.getByteFrequencyData(dataArrayAlt);
canvasCtx.fillStyle = "rgb(0, 0, 0)";
canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);
var barWidth = WIDTH / bufferLengthAlt;
var barHeight;
var x = 0;
for (var i = 0; i < bufferLengthAlt; i++) {
barHeight = dataArrayAlt[i];
canvasCtx.fillStyle = "rgb(" + (barHeight + 100) + ",50,50)";
canvasCtx.fillRect(
x,
HEIGHT - barHeight / 2,
barWidth,
barHeight / 2
);
x += barWidth + 1;
}
};
drawAlt();
} else if (visualSetting == "circle") {
analyser.fftSize = 32;
let bufferLength = analyser.frequencyBinCount;
console.log(bufferLength);
let dataArray = new Uint8Array(bufferLength);
canvasCtx.clearRect(0, 0, WIDTH, HEIGHT);
let draw = () => {
drawVisual = requestAnimationFrame(draw);
analyser.getByteFrequencyData(dataArray);
canvasCtx.fillStyle = "rgb(0, 0, 0)";
canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);
// let radius = dataArray.reduce((a,b) => a + b) / bufferLength;
let radius = dataArray[2] / 2;
if (radius < 20) radius = 20;
if (radius > 100) radius = 100;
// console.log('Radius ', radius)
canvasCtx.beginPath();
canvasCtx.arc(CENTERX, CENTERY, radius, 0, 2 * Math.PI, false);
// canvasCtx.fillStyle = 'rgb(50,50,' + (radius+100) +')';
// canvasCtx.fill();
canvasCtx.lineWidth = 6;
canvasCtx.strokeStyle = "rgb(50,50," + (radius + 100) + ")";
canvasCtx.stroke();
};
draw();
}
}
#msg {
visibility: hidden;
color: red;
font-weight: bold;
font-size: 22px;
font-family: Verdana;
}
button {
padding: 5px 10px;
border: 1px solid grey;
font-size: 18px;
background: white;
}
.audio-controls {
display: flex;
align-items: center;
padding-top: 20px;
justify-content: center;
}
.audio-controls button {
margin: 0px 5px;
}
canvas {
margin-top: 10px;
background-color: black;
}
select {
height: 25px;
margin: 0px 5px;
}
a {
margin-left: 20px;
}
.app {
text-align: center;
padding-top: 20px;
}
<div class="app">
<select name="" id="micSelect"></select>
<select id="visSelect">
<option value="frequencybars">Bar</option>
<option value="sinewave">Wave</option>
<option value="circle">Circle</option>
</select>
<a id="download">Download</a>
<div class="audio-controls">
<button id="record">Record</button>
<button id="stop">Stop</button>
<audio id="audio" controls></audio>
</div>
<div id="msg">Recording...</div>
<canvas width="500" height="300"></canvas>
<div>
Live Demo: https://codepen.io/furki911/pen/jOYpvMx
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | Ashish Kamble |
Solution 2 | Ethan |