'RealityKit – Why AnchorEntity position is always (x: 0, y: 0, z: 0)
I am using the following to to place an object on a plane. It works but the position of the anchor is always coming out to be 0,0,0 even though it is based on the raycast result.
let results = arView.raycast(from: tappedLocation,
allowing: .estimatedPlane,
alignment: .horizontal)
if let result = results.first {
print(result.worldTransform) // contains values
let anchor = AnchorEntity(raycastResult: result)
print(anchor.position) // why 0,0,0
}
Any ideas?
Solution 1:[1]
Alternative approach
If .init(raycastResult:)
doesn't work, use alternative approach with .init(world:)
initializer.
fileprivate func raycaster() {
guard let query = arView.makeRaycastQuery(from: arView.center,
allowing: .existingPlaneInfinite,
alignment: .horizontal)
else { return }
if let result = arView.session.raycast(query).first {
let anchor = AnchorEntity(world: result.worldTransform)
anchor.addChild(self.yourModel)
arView.scene.anchors.append(anchor)
}
}
Then:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
self.raycaster()
}
Modifying your code
Also, you may modify your code adding these lines:
let anchor = AnchorEntity(raycastResult: result)
let transform = Transform(matrix: result.worldTransform)
anchor.transform = transform
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
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Solution 1 |