'UIImagePicker allowsEditing stuck in center
I have a UIImagePicker that works perfect for a type of UIImagePickerControllerSourceTypePhotoLibrary, but when I use UIImagePickerControllerSourceTypeCamera, the editing box cannot move from the center of the image. So if the image is say taller than it is wide, the user cannot move the editing box to the top square of the image.
Anyone know why this would be the case? It only happens when the source is from the camera, not the library.
Edit: Some CODE!!!
if (actionSheet.tag == 2) {
if (buttonIndex == 0) { // Camera
// Check for camera
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera] == YES) {
// Create image picker controller
UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init];
// Set source to the camera
imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera;
imagePicker.allowsEditing = YES;
// Delegate is self
imagePicker.delegate = self;
// Show image picker
[self presentViewController:imagePicker
animated:YES
completion:^(void) {
}];
}
}
else if (buttonIndex == 1) { // Photo Library
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypePhotoLibrary] == YES) {
// Create image picker controller
UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init];
// Set source to the camera
imagePicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
imagePicker.allowsEditing = YES;
// Delegate is self
imagePicker.delegate = self;
// Show image picker
[self presentViewController:imagePicker
animated:YES
completion:^(void) {
}];
}
}
So as you can see, I display them the exact same, but the camera edit acts differently than the photo library edit.
Solution 1:[1]
Looks like this behavior is just a bug in iOS 6... Basically you cannot move the editing box, it always bounces back to the middle unless you zoom in a bit. Hopefully they fix that soon.
Solution 2:[2]
Thanks yycking. This extension works. Except I added the method call inside viewDidLayoutSubviews
so that I don't have to call it every time I want to open image picker.
Here's the full extenstion
extension UIImagePickerController {
open override var childForStatusBarHidden: UIViewController? {
return nil
}
open override var prefersStatusBarHidden: Bool {
return true
}
open override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
fixCannotMoveEditingBox()
}
func fixCannotMoveEditingBox() {
if let cropView = cropView,
let scrollView = scrollView,
scrollView.contentOffset.y == 0 {
var top: CGFloat = 0.0
if #available(iOS 11.0, *) {
top = cropView.frame.minY + self.view.safeAreaInsets.top
} else {
// Fallback on earlier versions
top = cropView.frame.minY
}
let bottom = scrollView.frame.height - cropView.frame.height - top
scrollView.contentInset = UIEdgeInsets(top: top, left: 0, bottom: bottom, right: 0)
var offset: CGFloat = 0
if scrollView.contentSize.height > scrollView.contentSize.width {
offset = 0.5 * (scrollView.contentSize.height - scrollView.contentSize.width)
}
scrollView.contentOffset = CGPoint(x: 0, y: -top + offset)
}
DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) { [weak self] in
self?.fixCannotMoveEditingBox()
}
}
var cropView: UIView? {
return findCropView(from: self.view)
}
var scrollView: UIScrollView? {
return findScrollView(from: self.view)
}
func findCropView(from view: UIView) -> UIView? {
let width = UIScreen.main.bounds.width
let size = view.bounds.size
if width == size.height, width == size.height {
return view
}
for view in view.subviews {
if let cropView = findCropView(from: view) {
return cropView
}
}
return nil
}
func findScrollView(from view: UIView) -> UIScrollView? {
if let scrollView = view as? UIScrollView {
return scrollView
}
for view in view.subviews {
if let scrollView = findScrollView(from: view) {
return scrollView
}
}
return nil
}
}
Solution 3:[3]
Reset contentInset
of scrollview
:
extension UIImagePickerController {
func fixCannotMoveEditingBox() {
if let cropView = cropView,
let scrollView = scrollView,
scrollView.contentOffset.y == 0 {
let top = cropView.frame.minY + self.view.safeAreaInsets.top
let bottom = scrollView.frame.height - cropView.frame.height - top
scrollView.contentInset = UIEdgeInsets(top: top, left: 0, bottom: bottom, right: 0)
var offset: CGFloat = 0
if scrollView.contentSize.height > scrollView.contentSize.width {
offset = 0.5 * (scrollView.contentSize.height - scrollView.contentSize.width)
}
scrollView.contentOffset = CGPoint(x: 0, y: -top + offset)
}
DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) { [weak self] in
self?.fixCannotMoveEditingBox()
}
}
var cropView: UIView? {
return findCropView(from: self.view)
}
var scrollView: UIScrollView? {
return findScrollView(from: self.view)
}
func findCropView(from view: UIView) -> UIView? {
let width = UIScreen.main.bounds.width
let size = view.bounds.size
if width == size.height, width == size.height {
return view
}
for view in view.subviews {
if let cropView = findCropView(from: view) {
return cropView
}
}
return nil
}
func findScrollView(from view: UIView) -> UIScrollView? {
if let scrollView = view as? UIScrollView {
return scrollView
}
for view in view.subviews {
if let scrollView = findScrollView(from: view) {
return scrollView
}
}
return nil
}
}
then call it
imagePickercontroller.fixCannotMoveEditingBox()
Solution 4:[4]
This is the default behavior the Image Picker Controller, you can not change it. The only other option is to create your own cropping utility. Check out the link below for an example:
Solution 5:[5]
I know, this is not a good solution, but it works.
I tested on iOS8+iPhone5, iOS9+iPhone6sPlus, iOS10+iPhone6, iOS10+iPhone6sPlus.
CAUTION: PLImageScrollView
and PLCropOverlayCropView
are UNDOCUMENTED classes.
- (void)showImagePickerControllerWithSourceType:(UIImagePickerControllerSourceType)sourceType {
UIImagePickerController *imagePickerController = [UIImagePickerController new];
imagePickerController.sourceType = sourceType;
imagePickerController.mediaTypes = @[(NSString *)kUTTypeImage];
imagePickerController.allowsEditing = YES;
imagePickerController.delegate = self;
[self presentViewController:imagePickerController animated:YES completion:^{
[self fxxxImagePickerController:imagePickerController];
}];
}
- (void)fxxxImagePickerController:(UIImagePickerController *)imagePickerController {
if (!imagePickerController
|| !imagePickerController.allowsEditing
|| imagePickerController.sourceType != UIImagePickerControllerSourceTypeCamera) {
return;
}
// !!!: UNDOCUMENTED CLASS
Class ScrollViewClass = NSClassFromString(@"PLImageScrollView");
Class CropViewClass = NSClassFromString(@"PLCropOverlayCropView");
[imagePickerController.view eachSubview:^BOOL(UIView *subview, NSInteger depth) {
if ([subview isKindOfClass:CropViewClass]) {
// 0. crop rect position
subview.frame = subview.superview.bounds;
}
else if ([subview isKindOfClass:[UIScrollView class]]
&& [subview isKindOfClass:ScrollViewClass]) {
BOOL isNewImageScrollView = !self->_imageScrollView;
self->_imageScrollView = (UIScrollView *)subview;
// 1. enable scrolling
CGSize size = self->_imageScrollView.frame.size;
CGFloat inset = ABS(size.width - size.height) / 2;
self->_imageScrollView.contentInset = UIEdgeInsetsMake(inset, 0, inset, 0);
// 2. centering image by default
if (isNewImageScrollView) {
CGSize contentSize = self->_imageScrollView.contentSize;
if (contentSize.height > contentSize.width) {
CGFloat offset = round((contentSize.height - contentSize.width) / 2 - inset);
self->_imageScrollView.contentOffset = CGPointMake(self->_imageScrollView.contentOffset.x, offset);
}
}
}
return YES;
}];
// prevent re-layout, maybe not necessary
@weakify(self, imagePickerController);
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.5 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
@strongify(self, imagePickerController);
[self fxxxImagePickerController:imagePickerController];
});
}
EDIT: The eachSubview:
method traverses all the subviews tree.
Solution 6:[6]
If you have set "View controller-based status bar appearance" to NO in info.plist and set status bar appearance as light using
UIApplication.shared.statusBarStyle = .lightContent
or using any other method , Then simply set the style as .default before presenting the image picker. for Eg:
imagePicker.allowsEditing = true
imagePicker.sourceType = .photoLibrary
UIApplication.shared.statusBarStyle = .default
present(imagePicker, animated: true, completion: nil)
Change the source type according to your need either as photoLibrary or camera and in completion block of your didFinishPickingMediaWithInfo add the following to completion block.
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
//let pickedImage = info[UIImagePickerControllerOriginalImage] as? UIImage
var pickedImage : UIImage?
if let img = info[UIImagePickerControllerEditedImage] as? UIImage
{
pickedImage = img
}
else if let img = info[UIImagePickerControllerOriginalImage] as? UIImage
{
pickedImage = img
}
dismiss(animated: true, completion: {
UIApplication.shared.statusBarStyle = .lightContent
})}
Apparently this is a workaround for the same.Hope this helps.
Solution 7:[7]
A workaround that solved it is to add an entry in info.plist with "View controller-based status bar appearance" set to NO
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | Eric |
Solution 2 | Raj D |
Solution 3 | vinzee |
Solution 4 | Vikings |
Solution 5 | Mr. MÃng |
Solution 6 | ashin asok |
Solution 7 | Josep Alsina |