'C# GUI Design for Mac Retina Displays
I'm using Avalonia UI to create an application that is available for both Windows as well as macOS, and have come across the issue that, when using a macOS device that has a Retina display, the entire application is scaled up quite massively, estimated about two times. This means that my application, which, in its smallest form is about the size of the Windows Explorer default, actually falls outside of the screen on these Retina displays, which, of course, is not ideal.
Is there a solution?
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