'C# how to get an array of int* from unmanaged C++

On the unmanaged side I have short* m_pLevels[4], I need to get this array of pointers to the C# side so I can then use each point to copy from the unmanaged side to a managed array.
How do I get an array of short* to C# and would that array be an array of IntPtr ?



Solution 1:[1]

I recomend using C++/CLI to communicate between C# (managed) and C++ (native). In the examples below I used the simplest case where the native data is simply 1 binary buffer. You can adapt it to pass any form of native data.

You can take one of these 2 approches:

  1. The most efficient is to pass the unmanaged data to C# and use it as is. You will have to use an unsafe methods to handle raw pointers. It's efficient but more risky. An example for an unsafe C# method getting a native buffer:

    unsafe void HandleNativeData(sbyte* pData, int dataLen) { ... }

  2. The safest way is to marshal the unmanaged memory to managed one. If for example you have a C# or C++/CLI method that got a raw pointer from C++ (like in approach 1), you can do the following:

    unsafe void HandleNativeData(sbyte* pData, int dataLen)
    {
         byte[] DataManagedBuf = new byte[dataLen];
         Marshal.Copy((IntPtr)pData, DataManagedBuf, 0, dataLen);
    
         // At this point DataManagedBuf is a proper managed buffer,
         //  containing the data that was passed from native C++.
    }
    

Solution 2:[2]

PInvoke is also an option:

// this function pre-supposes that everyone knows there are always
// exactly 4 buffers of data. that's pretty rare for IRL interop.
// normally you'd use a struct with fixed length arrays, but the 
// question explicitly states short*[].

[DllImport("UnmanagedCode.dll", EntryPoint = "NameOfUnmanagedCodeFunction"]
private static extern void GetUnmanagedBuffers(IntPtr[] shortPtrs, int[] lengths);

// this function will call the unmanaged function and then
// marshal over the pointers into managed arrays
public List<short[]> GetBuffers()
{
    var managedArrays = new List<short[]>(4);

    // the unmanaged DLL fills in the buffer addresses for us
    var shortPtrs = new IntPtr[4];

    // and the lengths of each buffer
    var lengths = new int[4];
    
    GetUnmanagedBuffers(shortPtrs, lengths);

    // input validation/exception handling omitted for brevity    

    for (int i = 0; i < 4; i++)
    {
         var length = bufferLengths[i];

         // create the array and add it to the return values
         managedArrays.Add(new short[length]);

         // the overload of Marshal.Copy that works with int16[]
         Marshal.Copy(bufferPtrs[i],    //source pointer
                      managedArrays[i], //destination array
                      0,                //starting index into dest
                      length)           //number of int16 to copy
    }

    // often you'd see another PInvoke here telling the unmanaged 
    // code that you're done with the buffers so they can be freed.
    return managedArrays;
}

Sources

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Source: Stack Overflow

Solution Source
Solution 1
Solution 2