How can I use from scipy.stats import multivariate_normal to generate data? In specific, I want to create a GMM data that contains 3 columns (features) and a la
I am trying to plot the Permutohedron in python using plotly, numpy, and pandas. This is my current code: import plotly.express as px import numpy as np import
So, I used Google's Model Viewer for displaying GLB files. But it seems to be throwing these errors: >Access to fetch at 'file:///C:/Users/User/Desktop/Untit
I am trying to create a 3D mesh in Open3D given a set of 3D points. My code is the following: pcd = o3d.geometry.PointCloud() pcd.points = o3d.utility.Vector3dV
I have centroid(xyz), dimensions(l,h,w) and rotation angle. PCD may contain many objects but I want to draw in a particular object
I am trying to create a 3d model viewing website for various student projects. Currently pulling from the 3js library to reference OBJs and MTLs on server. The
I am importing a purchased asset from an assetstore. Animated cat model. However, all prefabs are assembled incorrectly at once, the components are not in the
I've looked all over for a solution for this and it seems simple enough but I don't understand why I can't change the property of one of the materials located o
I am having problems with plotting a 3D array called 's'. This issue is due to an error telling me that no module named enthought exists although I have already
I want to present and visualize multiple objects (with their height represented in cylinders, their directions, and other characteristics ) in a limited area o
I have loaded a model of a coin, and I want it to constantly rotate around its axis: model = glm::rotate(model, (float)glfwGetTime(), glm::vec3(0, 1, 0)); But
We built an iOS app to render 3D objects using Scene kit. We are plotting based upon coordinates(Vertices) received and populating our scene view inside Table c
I need to voxelize a large scene ( over 500 x 500 x 500 ). Of course I tried MagicaVoxel but it has a limitation ( 126 x 126 x 126 ). Thank you in advance !
I think that the x,y,z order is more intuitive for a 3D array, just as Matlab does. For example, If someone tells me an array is 2x3x4, I will think it is 2 row
I was wondering if it is possible to run the following code on the p5js web editor or within VS code multiple times and change the parameters a, b, A, B, H from
Is there a way to paint a 3d texture on a 3d surface like blender ?
I am building a simple page with paralax, using css 3d transforms. In chrome, everything works fine. In firefox, the parallax effects works well, however, I can
I have an OBJ that uses four textures. The UVs defined in the file range from (0, 0) to (2, 2), such that (0.5, 0.5) refers to a coordinate in the first textur
Right after adding a mesh object to my scene in Blender, in the tools panel appears a really helpful tooltip named "add [mesh name]", well Im sure everyone know
I need support in finishing some javascript code that finally should generate a 3D model. However I'm struggling as I keep getting errors. Kindly find the code