Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
nunit-console
exchange-server
camera-intrinsics
mithril.js
zeus
transformation-matrix
r2winbugs
wiimote
correlation
nrwl
android-companion-device
linkedin-jsapi
suppression
windows-server-2003
powerbi-datagateway
google-search-appliance
if-statement
python-hypothesis
arduino-mkr1000
elastic-appsearch
graylog
render
sbt
mediastreamsource
notifydatasetchanged
cocos2d-x-3.17
greenfoot
xmlupdate
swift-class
image-preloader