Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
string-formatting
aliases
sunone
live-preview
excel-r1c1-notation
apollo-android
httpcookie
amazon-kinesis-video-streams
instances
wav
pointdns
tymon-jwt
ghostdoc
ios-app-signing
kadanes-algorithm
azure-container-service
setup-project
ibatis
couchdb-2.0
thread-abort
system-identification
tigase
setdefault
c-header
foxpro
vue-styleguidist
sum-type
asana-connect
iequalitycomparer
visual-paradigm