I'm trying to encode D3D11 NV12 Texture on QSV encoder but getting [h264_qsv @ 00000244ce6f50c0] Error submitting the frame for encoding. Main: int width = 1920
I am porting my Windows directX application from X86 device to ARM in VS2017. But I could not find some DirectX library files(d3dx9.lib) for ARM in VS built-in
I have a simple Bitmap in my app. I need to save it as DDS (Direct Draw Surface) not like a simple image with .dds extension, but need to encode pixel data and
The following question answers how to resize a printscreen taken with SharpDX by a power of two Resizing a DXGI Resource or Texture2D in SharpDX. I'm trying to
I would like to have information on the number of vertices that have been increased by doing Tessellation. To do this, we send the vertex information from the D
First time trying to render something and I have big troubles... I am using DirectN library and SwapChainSurface class from KlearTouch.MediaPlayer. I am trying
I am very new to Shaders and programming in direct 11(c++) and HLSL for shaders. However, I have been given a task to: Implement cube mapping of a static enviro
I could not load a 3D object using Java3D 1.5.1. I tried a few examples like: (1) HelloUniverse.java from https://www.cs.utexas.edu/~scottm/cs324e/CodeSamples/H
I'm working on a d3d application and i would like to compile my .hlsl shaders during to build using cmake. I have no idea where to start. this is my current CMa
I am a developer in DotNet. I want to give skype a possibility to add a webcam simulator and send my bitmap frames to the DirectShow simulator. In this case I c