I want to pass the mouse position to shader through uniform so that the color changes interactively when the mouse is moved. Please see the comments with "ύ
I am using Universal Render Pipeline, I built a shader which apparently works good. here is the image showing the result, please note that I am in the scene tab
I'm trying to achieve making a gradient color as the design apps (Photoshop for example) does, but can't get the exact result i want. My shader creates very ni