Is there any way to set value of global variable inside an interface and use the value outside of it? Here is sample of my code: class A{ static ArrayList<St
I am trying to write a sample program to try and implementing the a data structure using go generic proposed in go2. As part of this I want to define a iterator
I have the file with a lot of export { default as NAME } from './PATH_TO_FILE'; And I want to declare types to global @vue/runtime-core inside GlobalComponents.
Need a real implementation of this code interface IExample{ public this ReturnMe(); } class Example : IExample { public this ReturnMe(){...} //returns an
Giving an interface interface IAnInterface { } How to reference and point to a class type that implements that interface! Meaning! Giving a class: class AClas
I have an Activity where an interface is declared and I have a ViewModel class which has overridden interface and want to invoke the method of interface from Ac
How to correctly declare type for param cardsByStatus inside function addCardsToStatus? It works for cardsByStatus: any, but it doesn't make sense for me. Error
I am trying to come up with a way to do this where I can have type safety but also loose coupling of a couple of different components in my class. I am running
CODE: Same code with out Microservice(Run as main class) giving correct output but after making it @service class(converting into microservice), it fails. I sti
I'm trying to create a Java mixin and use the @Slf4j annotation. However intellij shows an error @Slf4j is only legal for classes and enums. import lombok.exter
I'm new at programming and I'm learning Java. I was just wondering why I should use an interface when there is only one implementation class?
I am facing the same prolem, I wanted this for the sake of associating multiple physical interface son IOS-xr rouuters to a single container. Issue here is the
I am searching a []interface{} slice for a given interface{} value: var v interface{} for i := 0; i < len(A); i++ { if (A[i] == v) { fmt.Println("Gotc
My component diagram is mostly components, ports, and interfaces. The interfaces have operations and attributes. They do not capture any class based OO at the m
I'm trying to understand the difference between abstract interfaces and "normal" interfaces. What makes an interface abstract? When is each one necessary? Supp
I'm constructing a set of filter-classes which will all have the same method 'Applyfilter'. How should I define the interface which contains apply filter? The o
There is a certain library I use in my project. This library has an interface which has about 15 methods. The purpose of this interface is to make it possible
I understand the benefit of Programming to an Interface and the benefit of using an Interface for the return type of a method: public List<Integer> getUs
The reason for interfaces truly eludes me. From what I understand, it is kind of a work around for the non-existent multi-inheritance which doesn't exist in C#
i am currently trying to return a instance of the Iinforcard interface within my "createNewInfocard" function, however i keep running into error CS0266. i am un