I have a Metal library (file ending in .metallib) and I would like to link it in another project. My issue is that no matter how is specify the -L and -l flags
I'm trying to programmatically capture GPU frames using MTLCaptureManager in a command line application. So far, the capture manager fails to support the MTLCap
I am trying to use Metal Performance Shaders with Core Image. Unfortunately, the filter code is in Objective C and I am using the bridge to make it work with th
I'm compiling a code for unity ios build and keep getting the following error Metal: Compute shader has 1024 threads in a thread group which is more than the s
I have made project with ARKit that uses metal shaders to perform a mirroring effect, and this is assigned by using sceneView.technique. I am trying to figure o
I am working on a Swift/Cocoa/Xcode application. This application contains a SceneKit View. The rendering API is set to Default (I think this is Metal). If I