I am from typescript background and new to dart, in typescript we are able to define interface and attach those types to the required variable which have the co
I have recently started some OOP in C++, and I was trying to make a small program in Dev-C++ to store arrays of information on employees through a friends funct
I want to design specific class hierarchy consisting of three classes: Certificate, Organization, User. Both Certificate and Organization seem to me to be kinda
I'm trying to encapsulate the Allegro5 C++ library and I want to have a namespace of rendering functions. The problem is that in order to use the rendering func
I want to declare a variable name via template literals How it is possible ? let z = 3; let test`${z}` = "hello"; //or = new obj() for example console.log
I am trying to take Dan Shiffman's prime spiral program and make it object oriented. I am putting all variables into the constructor and making the functions in
I'm pulling table data from api in my application that I wrote with Flutter. According to the API used in the table data, different types of data are coming. I
I have a dataclass called Config that is created through the properties and values of a dictionary. Since this dictionary can have nested dictionaries, i would
I am new to OOP in Python. As the title suggests, I am unsure as to how the __init__ method can assign attributes to an object of a given clas
Im trying to implement Mixin patter while Im using Pydantics BaseClass to facilitate the instantiation and validation of data from my class. The problem is that
I am using radio button selection to change a label widget in my window, I've just written this code to save myself having to write essentially the same thing f
Lately I've been learning something about blockchain and I decided to try to make one in c++, without libraries that were made specifically for that, just with
So I have read a lot of things about people saying const & is always good as it eliminates copying, and passing by value is a bad idea. Th
My Factory has dependency on Repository. It calls many methods from Repository. Lets say something like this: class CarFactory { private Repository reposito
I am compiling a class, the complete program to which is given below: #include<iostream> using namespace std; class Test{ public: Test()
I understand interface segregation and single responsibility principles guide against a class implementing methods or property it doesn't need
Basically, I am trying to define a subclass of string which conforms with the RFC UUID scheme. An object of this class can only exist if it conforms to the 8-4-
I am trying to implement an interface and this interface is taken by two concrete classes say class First and class Second, I have another class that takes thes
Suppose we have two objects: var a = { foo: { bar: 1 } } var b = { foo: { bar: 2 } } If I set the object b to a (a = b), I expect that a takes the value of b
I have an ArrayList of an object type, let's call it 'Parent'. I need to use a method (.method1()) that is only available in its child, another object called 'C