this is the fix at top use this to create a string that Static Mesh Object can accept as a unique identifier so the engine doesn't crash FName name = *FString::
valuetask
schema-migration
cognos-8
webpack-watch
scrollviewreader
groovydoc
spring-security-rest
oledbconnection
linewidth
botkit-4
argo
ebay-api
yard
grid-system
hierarchical-bayesian
gtkscrolledwindow
signalr-client
sharpkml
monkey
psr-2
assemblyresolve
value-categories
iranges
lyx
phfetchoptions
huawei-ads
flow-diagram
zend-framework
progress-indicator
std-pair