this is the fix at top use this to create a string that Static Mesh Object can accept as a unique identifier so the engine doesn't crash FName name = *FString::
boundaries
snmptrapd
tableheader
randomized-algorithm
object-comparison
surfaceflinger
jvectormap
gl-triangle-strip
mule-sdk
wildfly-8
pprof
swift-package-manager
jnlp
expander
getelementsbyclassname
pam
pushsharp
versionone
dnn9
httpclient
angular-dynamic-forms
ui-leaflet
script-fu
webflow
docker-for-mac
rvm
amplpy
sqlite-journal-mode
mixamo
tomcat6