I'm following the quickstart local development setup on an Ubuntu v20 machine I'm getting the following error on dfx deploy: An error happened during communicat
I am learning how to write a http server using tcpstream with rust. I use this function to read stream buffer. fn handle_connection(mut stream: TcpStream) {
I am required to send a tcp acknowledgement to a message from a server within 2000ms, else the socket connection will be closed by the server. How do I ensure t
Code: while(true) { Int32 port = Convert.ToInt32(Port); TcpClient client = new TcpClient(server, port);
I have created a class(object) connection_manager using socket TCP in a module (connection.py): #file connection.py HOST = "127.0.0.1" # Standard loopback inte
I would like to create a TCP connection between a HoloLens2 (Client) device and my PC (W11, server). I already tested this app on another HoloLens2, the connect
I am creating a communication between a client and a server via tcp/ip socket. I am developing the client in ASM (FASM) and I cannot connect to the server. The
I bought a Simcom (Sim7080G) module to use it for geolocation and send data over TCP. These modules are quite new on the market (it was first launched in mid 20
I would like to create a simple TCP Server / TCP Client and use a Controller to interface with that classes, to then host the controller in a kestrel webserver
C#/XAML .NET WPF ... Both applications need to have the ability to connect with each other, and both should have listeners. How would I do this as I know that u
John is flying from Amsterdam to New York. Once inside Departures, he realises that he has forgotten an important MS Excel document and connects to the Airport
I'm setting up a TCP/IP communication between an android app and an ESP8266 module connected to Arduino uno. I'm using AT commands to set up the server as follo
I have made a tcp multithread server which is always listening to new connections and at the same time handling existing clients. If i have 2 clients, lets say
I have an application that is streaming jpeg images from an Ubuntu machine over a wifi connection. The wifi network is an access point/SSID hosted on the Ubuntu
I would need to customize the QModbusDataUnit by sending custom hex via modbus, below my code, I'm trying to customize the post but I do not understand how to d
I use node.js with the NET class to connect multiple Rasperry Pi's. //Server const net = require('node:net'); const server = net.createServer(); //Client c
I am quite new to network programming and have been trying to wrap my head around this for quite sometime now. After going through numerous resources over the i
I'm in a hurry at the moment. My Question is, is there a way to forward UDP to TCP port? I need this for hosting a game server for my friends, I want to host C
I looked at documentation about this but shouldn't a socket linger be declared before the close so the program doesn't immediately abort before it knows what ki
So i am experimenting with socket buffer sizes and have created 2 test cases Case 1[server sends data to client] First we have a server which sends 100 bytes of