Category "texture-mapping"

Using Texture Atlas as Texture Array in OpenGL

I'm now building a Voxel game. In the beginning, I use a texture atlas that stores all voxel textures and it works fine. After that, I decided to use Greedy Mes

Is the render target view the only way to output data from pixel shader in DirectX?

Purpose: I want to render an image in the screen and save it in my disk. Description: I have a render target view. I have a input shader resource view with its

Painting difuse texture in javafx?

Is there a way to paint a 3d texture on a 3d surface like blender ?