I'm now building a Voxel game. In the beginning, I use a texture atlas that stores all voxel textures and it works fine. After that, I decided to use Greedy Mes
Purpose: I want to render an image in the screen and save it in my disk. Description: I have a render target view. I have a input shader resource view with its
Is there a way to paint a 3d texture on a 3d surface like blender ?