I am a designer and I code only a little bit. I would like to know how I could use the output of the Twitter API (which I master) to use them on Unity. Which pr
I am creating a VR game in Unity. I am having a problem with hand tracking not working properly with PCVR (.exe build) only. The detailed situation is as follow
I am trying swing a ball with a racket, and the interaction doesn't feel well, I can't even swing the ball as when I try to do that the ball will just go throug
I`ve been doing a game and i got a problem , i tried to do a jumping cube but if you jump a lot the cube can rotate , i tried to restrict rotation by using: //
I'm trying to make a mobile game with Playfab and Unity. It's my first time using Unity and Visual Studio. Usually I'm only using VS Code. The code is working
help to translate this code in coroutine. Im making game in unity and need to creat coroutine for it. I try made it, but it doesnt works. private void
It’s like this hip is stuck in place, with in the pictures(being at different times in the animation since I can’t upload a gif) the red wireframe i
as I just installed Plastic SCM on my home computer, and connected through Unity, I was prompted to choose Organization. I managed to select the incorrect one a
I new for Unity and C# can someone help me? I'm creating a kids game and they tend to tap on the screen accidentally and as they look around but then they spawn
I use SkethUp for 3d-modelling. I have some problems with exporting the models with images in Unity, the images aren't exported if I use file.skp and are export
i was making a game in unity and i got this error: Assets\PlayerController.cs(37,21): error CS0120: An object reference is required for the no
I have made my level out of a probuilder object that has inverted normals so the player may exist inside of it. This has caused some issues as for some reason.
I want the joystick fixed on the bottom-right the screen, no matter the resolution/window size. Although my solution works, there must be a cleaner code for thi
I want to safe a configurable joint as local variable, destroy it than (do stuff) add the configurable joint. Joint joint = outsideBodyPart.GetComponent
I have been looking for the last few days for a solution to my problem. I have multiple SDKs imported in my project (firebase, facebook, admob, etc) and it was
Been following this guide https://youtu.be/bXNFxQpp2qk?t=1280 for Character Controller. This got me getting basic movement working and at time 21:20 he creates
I have been trying to fix this problem for the past 5 days There are a lot of annoying dark pixels on multiple random objects. Examples: Walls/Pillar: https://i
with my jni demo, i use CallStaticIntMethod to call java method with boolean return. then i build this to .so, when i use this so in android studio project, the
I'm trying to make a java library for my Unity game. In this case I want get permission from Android API. However, I get an error: AndroidJavaException: java.la
here is the code: using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarDrive : MonoBehaviour { [SerializedField]