I am Learning unity and trying to create a fps game, but while making its controller i am facing a bit problem, like i want to move player ,, but using rigidbo
When i am using the azure speech sdk on unity, when i test it on the computer it works fine, i can speak, it recognizes and responds in speech all normal. When
I am wondering how I am able to get an array of Bytes from a standard PNG image. The purpose is to be able to send information from Unity, to
I'm trying to make a simple top-down 2d movement demo as a personal project, and I've run into a very weird roadblock. I was using code from this website to mov
I'm having problems where a raycast2D I am doing in Unity for casting spells in a game is behaving weirdly. It doesn't always go in the direction it is supposed
Using app bundles and play app signing is currently the way recommended by google to deploy new apps on google Play. And starting from August 2021 new apps will
Hello I am using unity 2018.4.33f1. I upgrade the gradle version from 3.4.0 to 3.6.0 as https://developers.google.com/ar/develop/unity/android-11-build#unity_20
hi in my code I have some values I need to get, so far i already have a way to look up and down but I want it to stop after a certain point. I need to get the x
This is an unimportant question but its been bugging me... WHAT THE HECK ARE THE YELLOW LINES AND POINTS?!?! I have a few theories, something to do with lightin
I'm trying to import from Figma with the MRTK Figma Bridge inside Unity engine. Unity 2021.2.8f1 MRTK Figma Bridge 0.1.1 MRTK Standard Assets 2.7.3 MRTK Tools 2
this question is a bit long but please bare with me. I am working with Unity3D's newer input system, and I've been able to set up camera movement so when the u
I was trying to make a game where when you touch a light you cant pass through it or you get damaged so what i really wanted to do was using hard light or creat
this question is a bit long but please bare with me. I am working with Unity3D's newer input system, and I've been able to set up camera movement so when the u
IEnumerator ShareAzureAnchorIdToNetworkCoroutine() { string filename = "SharedAzureAnchorID." + publicSharingPin; string path = Application.
I'm doing a project which will be used on projection. I want to display image in quadrilateral composed of given vertices on Unity UI. I created a class inherit
I'm trying to recreate my old 2D top down game (developed with Monogame) in Unity. For lighting, there is now a usable 2D light (URP) that casts shadows based o
I have a character controller movement where the player can walk, run and jump. However, I facing an issue with the jumping. When jumping while walking, the jum
I'm trying to obtain the eye tracking data at a fixed frame rate (30 Hz, as provided by the eye tracker in HoloLens2) and not tied to the Update() function of U
I've made a simpre CoAP server in Java, and now I need need to make a client in my android AR app made in Unity with ARFoundation. I've added the ddl files of C
When I want to build a macOS version of my Unity project, I get following errors. But When I choose to Build Winows Version, it goes very well. Can someone help