I want to make an AR foundation project but I keep getting this problem .Can someone helps me please ? No active UnityEngine.XR.ARSubsystems.XRCameraSubsystem i
Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
The textmesh pro file is not loading in unity. I am making a project using arcore and due to some issue with textmesh pro I was not able to build it properly.
I serialize a class in an azure function app and collect it via response to post in Unity3d. It's a WebGL project and it works fine on Editor but throws excepti
We are using Vuforia for image tracking with hololens and unity engine. Vuforia works fine. We are also using Azure Spacial Anchors to fix the location of obj
I am using the following code to handle rotating my player model to the position of my mouse. void Update() { // Generate a plane that intersects the trans
I am using Unity Car Pro for car physics. I want the car to slip during the steering. This script is working perfect but it is so real. Here are some images t
I am just starting out with Unity and C# and i am trying to make an enemy chase after the player. For the enemy to find and chase the player i am using the foll
There is a disabled gameobject in the scene. When i started the game that gameobject becomes enabled somehow. How do i find which script enables that object?. I
currently I have a timer that has DontDestroyOnLoad function in order for it to cycle through scenes that needed a timer, my question is how can I destroy my ti
I am using tilemap in unity for level building. I need colliders on my tiles. If I add a tilemap collider to the tilemap it generates a collider around the tile
So i updated my unity to 2021.2.3f1, and vs code and vs community doesn't recognize UnityEngine.UI, i've tried: reinstalling Unity Hub, reinstalling vs code and
I've currently noticed that, if i uncheck the "is Global" checkbox on the Bloom Effect of a Post Processing Volume, even thought I adjusted my layer to affect o
In my 2d game, no collider is working after changing it's scale. My Spaceship/Sprite is surrounding with Box collider 2D. Now I want to use border and that's wh
I have a really big problem. I wasted many hours with trying to build a little game i made as an APK. I switched the build platform to android, installed the JD
This post is shamelessly a copy/paste from my post on the Unity Forums : https://forum.unity.com/threads/input-system-doesnt-trigger-anything-anymore.717386/, b
This is my code using UnityEngine; using System.Collections; using System; using System.IO; using System.Net.Sockets; public class s_TCP : MonoBehaviour { in
I want to create a bungee jumping-like game in Unity and therefore I need a rope physics. I especially need elastic ropes with capability to pull objects with v
I'm developing a plugin for Unity. Say, on my machine I have the most recent version of Unity installed (right now it's 2019.1.8). However, I also want the plug
I am rendering my camera to a cubemap using gameObject.GetComponent<Camera> ().RenderToCubemap (cm); I want view the code for RenderToCubemap(), so I c