When I want to edit C# Unity scripts, they open in Visual Studio. It is supposed to provide auto complete for all Unity related code, but it doesn't work. Here
I'm Using Unity version 2020.3.32f1 & Rider as Editor. Whenever I make any changes in scripts, even small changes, Unity script assemblies take too much of
I'm implementing a system in which a player can pickup an item from the game world. After picking the item up, I want to destroy the game object. To do this, I
After I installed Unity hub and tried to Launch it in Windows 10 , "a javascript error occurred in the main process" appeared. Anyone encountered the same err
My question actually has two variants, but for some context, I have a C++ *.DLL that I use with Unity using P/Invoke. It's built on Windows 10 with MSBuild (pla
I am currently working on a game project for Android using Unity and Rider on Windows10. Git administration is using Github Desktop. After completing the game
I'm working on a project, using unity 5.4. In this projects blocks are stacked next to eachother. However there appear some annoying weird lines. Also on andro
So I've been trying work out how to approach what i initially was a simple problem - turns out i'm an idiot and have no idea what i'm doing. Firstly my data st
I'm trying to use this toolkit to get the hang of creating machine learning agents in simulations. It seemed like the easiest one out there, so I followed a tut
i create a GameObject in unity where my GPS is,and setting the unity camera with the GPS after I convert it to xyz here is my problem: when I move the android d
I'm making a sound game for kids where they have to place notes in the proper line that sounds like the note. So I need the notes and the lines to play a sound
Every time I make a new Script in Unity, I always end up doing a bunch of checks for any components my script depends on, like: SpriteRenderer sr = gameObject.
I used nuget to install Json.NET into my Unity project but the issue is when I launch it throws The type or namespace 'Newtonsoft' could not be found. Are you m
I used nuget to install Json.NET into my Unity project but the issue is when I launch it throws The type or namespace 'Newtonsoft' could not be found. Are you m
So I see that unity has the support for c#, JS and Boo. I could learn one of these but I would like to make a 'compiler' or something similar that would let me
Example: If I write following code in a Script file. #if UNITY_EDITOR Debug.Log( "I'll print in Editor only.." ); #endif My question is that when creating
I'm trying to create a custom editor window in Unity that make me able to generate "things". When I open my custom window I want a list (and of course other var
this is my script: using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { // Start is called
While following the mrtk tutorial on multi-user capabilities, there has been one CS0246 error that I haven't been able to avoid. After importing PUN 2 from the
I need some help in moving my player car in the reverse direction in unity C# scripting. The forward movement is perfect but the reverse movement is totally opp