We are using Vuforia for image tracking with hololens and unity engine. Vuforia works fine. We are also using Azure Spacial Anchors to fix the location of obj
I am using the following code to handle rotating my player model to the position of my mouse. void Update() { // Generate a plane that intersects the trans
I am using Unity Car Pro for car physics. I want the car to slip during the steering. This script is working perfect but it is so real. Here are some images t
I am just starting out with Unity and C# and i am trying to make an enemy chase after the player. For the enemy to find and chase the player i am using the foll
There is a disabled gameobject in the scene. When i started the game that gameobject becomes enabled somehow. How do i find which script enables that object?. I
currently I have a timer that has DontDestroyOnLoad function in order for it to cycle through scenes that needed a timer, my question is how can I destroy my ti
I am using tilemap in unity for level building. I need colliders on my tiles. If I add a tilemap collider to the tilemap it generates a collider around the tile
So i updated my unity to 2021.2.3f1, and vs code and vs community doesn't recognize UnityEngine.UI, i've tried: reinstalling Unity Hub, reinstalling vs code and
I've currently noticed that, if i uncheck the "is Global" checkbox on the Bloom Effect of a Post Processing Volume, even thought I adjusted my layer to affect o
In my 2d game, no collider is working after changing it's scale. My Spaceship/Sprite is surrounding with Box collider 2D. Now I want to use border and that's wh
I have a really big problem. I wasted many hours with trying to build a little game i made as an APK. I switched the build platform to android, installed the JD
This post is shamelessly a copy/paste from my post on the Unity Forums : https://forum.unity.com/threads/input-system-doesnt-trigger-anything-anymore.717386/, b
This is my code using UnityEngine; using System.Collections; using System; using System.IO; using System.Net.Sockets; public class s_TCP : MonoBehaviour { in
I want to create a bungee jumping-like game in Unity and therefore I need a rope physics. I especially need elastic ropes with capability to pull objects with v
I'm developing a plugin for Unity. Say, on my machine I have the most recent version of Unity installed (right now it's 2019.1.8). However, I also want the plug
I am rendering my camera to a cubemap using gameObject.GetComponent<Camera> ().RenderToCubemap (cm); I want view the code for RenderToCubemap(), so I c
I am implementing Firebase Cloud Messaging to send Push Notifications to my Unity Project for Android and iOS Devices. I am now Debugging with Android. I receiv