I want to make a spiral galaxy in Unity 3D using C# ( i use a derived logarithmic spiral ). I want to set the end of the arms less dense than the middle, but mi
Very new to all this. Was working on my game in unity and got an error. I tried restarting unity, I tried asking for help in other places, and got no response.
I Have been getting this error for quite a while now, no idea what it is. it is not intervening in my progress either! full Error Message: InvalidOperationEx
When the bone transforms of my SkinnedMeshRenderer in Unity rotate and move, the surface skin of the rigged mesh sometimes splits up, with the splices leaving o
I'm getting Android Build Failures and would like to locate adb to do some queries like adb devices but where is adb installed? I've already installed the Andro
I am currently developing an app for the Hololens 2 with Unity and mrtk. I am trying to get the Gaze direction from the GazeProvider.cs which is attached to the
right now I am trying to make rts camera zooming with panning when close to the ground. The problem I have now is that I use mouse scroll wheel for zooming and
I have a question about RPC and Photon PUN. I have 1 GameObject in my game that calls an RPC method. This game object contains a C# script (that contains the
I'm making a virtual reality application for the oculus platform with the unity engine & experiencing a problem in the process. For some reason, when i'm ho
I want to create an AnimationClip in script against a GameObject in Unity. However, I do not know how to do it. I have attached the following code to a GameObje
I have followed closely the samples for using the play asset delivery in my project as it is from here: https://github.com/Unity-Technologies/Addressables-Sampl
I'm trying to generate a circular mesh made up of triangles with a common center at the center of the circle. The mesh is generated properly, but the UVs are
I want to skip a particular code by defining scripting define symbol but sadly it is not working. #if VST using AW.VegetationStudio; #endif Like in the above
Machine:Mac UnityVer:4.6.2 error of the following will appear when you have made a jenkins build of unity. ----- Total AssetImport time: 6.818127s, AssetImpor
I am new to websockets, and I have some doubts that I would like you to clarify, but first of all I would like to tell you what is the aim of the project: I hav
I am developing a 2.5D game. In that game I want my character (which has Rigidbody component attached to) to just move on x and y axises. So I use this code sni
I am having trouble calculating the ping of players in Netcode. I have a list of lobbies, and I want to display the expected ping of each of them, before the cl
I am trying to make a Unity game with their new MLAPI (Mid-level networking API). I've followed this tutorial exactly without changing anything, and the game is
I want my sphere to jump from one position to another but don't want it to translate afterward. I can't figure out how to do that. Here's my code: void Update(
I'm working on a Mixed Reality app in Unity. I'm trying to update my own hand mesh according to: https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-uni