from ursina import * # update sphere_2 rotation def update(): line.rotation_y += 1 sphere_2.rotation_y += 1 app = Ursina() sphere_1 = Entity(model = '
I'm building a game in ursina and for some Entity's I use my own texture images models-> I did try all models type offered by the framework (ex: quad,cube et
Is there any way that I can delete the b_render var when the b_logic function is activated? I have been trying different solutions for about an hour and nothing