Is it possible to programmatically export 3D mesh as .usdz file format using ModelIO and MetalKit frameworks? Here's a code: import ARKit import RealityKit impo
I am using Apple's new Reality Composer application to attach an image anchor to my .USDZ. My USDZ file is +/- 5MB when imported to Reality Composer and the re
I updated to macOS Catalina 10.15 and Xcode 11.0. Now this command is not running now: xcrun usdz_convert I get this error even though I've updated both $PAT
I haave a file (exists in main bundle with target membership checked) named matrix.usdz and need to load it with do { let path = Bundle.main.path(forResour