I want to make a mix of virtual reality and augmented reality. The goal is I have a stereo camera (for each eyes). I tried to put two ARSCNView in a viewCotnro
I am working on a Swift/Cocoa/Xcode application. This application contains a SceneKit View. The rendering API is set to Default (I think this is Metal). If I
I want to implement a graphic raycaster/ laserpointer to the left Oculus controller, so I can interact with UI buttons in Unity. I have seen a lot of tutorials