I've looked everywhere for this but I'm coming up blank. How do you replicate what Chris Lattner was demonstrating with Playgrounds and SceneKit at WWDC? I want
RealityKit has an option for .nonAR camera, but lacks fundamental options to build 3D nonAR apps, like camera control (.allowsCameraComtrol). Is it viable to us
I want to make a mix of virtual reality and augmented reality. The goal is I have a stereo camera (for each eyes). I tried to put two ARSCNView in a viewCotnro
I am working on a Swift/Cocoa/Xcode application. This application contains a SceneKit View. The rendering API is set to Default (I think this is Metal). If I
I want to implement a graphic raycaster/ laserpointer to the left Oculus controller, so I can interact with UI buttons in Unity. I have seen a lot of tutorials